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Warhammer 40,000/8th Edition Tactics/Imperial Knights
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===Gameplay Cons=== * Damage Tables mean that your Knights get slower and less accurate the more worn down they are from combat. * Although tougher than they were in the previous edition, they've also gotten a lot pricier; a bare-bones Gallant runs 352 points, while a fully-kitted Crusader weighs in at ''535''. * Knights die surprisingly easily and hit surprisingly weakly. Expect to take a lot of wounds and miss a lot of shots. As mentioned in the '''Pros''' section, their best weapon is the sheer intimidation factor of the models. Speaking of intimidation... * You won't win the psychological warfare against level-headed opponents. Your Knights might be scary as fuck to noobs but not to those who keep their calm. That's why you are [[That Guy|That Guy]]. * A 3+ armour and 5++ invulnerability save is nothing special to write home about, especially as most knights don’t get their invulnerability save against melee attacks. Unless you’re up against “small arms” fire you will take a surprising amount of damage very quickly. Stuff like Tesla guns with +1 or +2 to hit will do an obscene amount of damage despite your saves. * They will need help dealing with hordes even if they can't be tarpitted any more. * Hammernators will wreck your shit mercilessly and almost look cost-effective doing it. [[Bjorn the Fell-handed|Bjorn]] will tear one of your knights a new asshole if you let him attack. Even generalist infantry melee blenders (like [[Khorne Berzerkers]]) will wear you down quickly through sheer volume of attacks. *Dedicated anti-tank guns will bring them down with shocking rapidity. With the changes to ion shields, static gun lines threaten them quite a bit. * You have to ally with the Mechanicus to get Engineseers and other Techpriests to repair Knights at a reduced efficiency (1 wound instead of D3, although the right warlord trait can boost that to 2). * You're big, but there are even [[Titan_(Warhammer_40,000)|bigger]] [[Skarbrand|kids]] on the block, and the firepower and melee capability these beasts can bring to a battle makes your knights look like an Ork trukk by comparison. * You are [[That Guy|That Guy]]. * Even if you don't want to be [[That Guy|That Guy]], you'll end up being That Guy - there is no "friendly" or "beer&pretzel" way to play knights.
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