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Warhammer 40,000/9th Edition Tactics/Adeptus Titanicus
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=Special Rules= *'''Vehicle:''' All vehicles can now move and fire heavy weapons without a minus 1 to hit and can shoot at units 1" or closer from them (but at minus 1 to hit). Very important to titans as they are all [[Dakka]]. *'''Reactor Meltdown:''' Explodes on a 6+, with anything from 3D6" 2D6 mortal wounds for an exploding warhound, to 4D6" 3D6 mortal wounds for a warlord. The biggest Fuck You explosion in 9th edition. *'''Battle Titan:''' Takes the Vehicle keyword special rule and runs with it. Titans can fall back and charge, and when they move, advance or charge they move over other units (other than Titanic models) as long as the move doesn't put the Titan in engagement range at the end of the move. And with your high movement stats your opponent would have to line up entire units of guardsmen to block your path. *'''Void Shields:''' Smell that? That is the smell of a models rules actually lining up with their fluff. It's a wonderful smell. (Cough). Anyway, void shields now function like they did in early editions, in that they act like layered shields instead of a ranged invulnerability save. A titan has X number of void shields (2 for a warhound, right up to 8 on a warlord) and each shield has 3 shield points/wounds, and has a 5+ ranged invulnerability save while at least one shield is active. :When the titan would suffer damage from a ranged attack (so after you have taken a armour or invuln save) the damage is instead dealt to a void shield, and once you have started dealing damage to a void shield you must keep assigning damage to it until it either reaches zero shield points or there is no more damage to deal. The best part is that damage does not flow over from one shield to another, so it doesn't matter if you throw a 100 damage attack at a titan, as long as it has a void shield left that 3 wound void shield will soak up that 100 points of damage from a single attack. They are specified however as being unable to prevent any mortal wounds, so they cannot soak your plasma overload wounds, or protect you against psykers. In addition, once a void shield reaches 0 shield points it is lost ('''Note that the wording when combined with the below described shield regeneration makes it unclear wether this loss is permanent, wait for the next FAQ and errata.''') :Then, at the start of the command phase, if any void shield would have less than 3 shield points remaining it is "healed" back up to 3 shield points and do not degrade as the titan loses wounds, so a titan on 1 wound is just as tough (if not as accurate) as one with 50 wounds. :*The takeaway from this is that void shields now behave like they do in the fluff, allowing them to absorb individual high damage hits and simply shut down a void shield, while high rate of fire weapons with low damage (say from a vulcan heavy bolter) can chip away at a void shield, allowing your volcano cannon to deliver a decisive blow. ::And last but not least, this now means that titans are immune to small arms fire. Gone are the days when even a lasgun or bolter could chip a wound off a titan, now you would need entire armies of flashlights just to remove a void shield.
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