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==Special Rules== *'''Armour of Contempt:''' <s>So the Q2 2022 Balance Dataslate rang in just to show us all how much GW fucking LOVES Space Marines, and the Death Guard in particular have plenty to love about it. This reduces the AP of any damage they take by 1 unless they take shields (which you can't) or some other AP mitigation power. Now, since Disgustingly Resilient only mitigates damage, this makes your army even harder to shift as even the usual counter of plasma guns are now even less likely to damage you.</s> REMOVED AS OF THE Q1 2023 DATASLATE. *'''Diseased Minions:''' You can't take more {{W40kKeyword|Poxwalker}} or {{W40kKeyword|Plague Follower}} units than you have {{W40kKeyword|Bubonic Astartes core infantry}} units in a detachment. Pretty much there to stop small games where you have a plague lord and one pack of plague marines while all your troops are cultists/zombies. *'''Infernal Jealousy:''' The khayoss equivalent to Chapter Command. You can only take one {{W40kKeyword|Lord of the Death Guard}} and one {{W40kKeyword|Daemon Prince}} in a detachment. **This means if you take a detachment requiring two or more HQs, you absolutely have to take a psyker. *'''Foetid Virion:''' Chapter command part two. You can take up to three {{W40kKeyword|Foetid Virion}} units (Plague Surgeon, Tallyman, Noxious Blightbringer, Putrid Foulspawn, and Biologus Putrefier) units in a single Elites slot as long as they all have different datasheets. This lets you essentially run as many as you want in a single Detachment, which is pretty great. * '''Inexorable Advance''': If your army is Battle-forged, all {{W40Kkeyword|Bubonic Astartes}} units in Death Guard detachments gain this ability, which is actually multiple abilities: **They count as stationary if they didn't fall back or advance in your previous Movement phase, which every bolter armed unit in your army benefits thanks to Malicious Volleys giving double shots with bolt weapons since you count as not moving. ***Plague Marines and non-Termi Chaos Lords can move and shoot their bolters and combi-bolters, respectively, at 24". ***Blightlord Terminators can move (including deep strike) and shoot their reaper autocannons without penalty. **{{W40Kkeyword|Vehicle}}s don't suffer penalties for firing Heavy weapons while engaged. ***It is important to note that [[Derp|none of the daemon engines benefit from this rule]] as none of them have {{W40Kkeyword|Bubonic Astartes}} and rhinos/land raiders still can't dump their load after moving. ***This means your Rhinos get literally no benefit even though they get the ability - they don't have Malicious Volleys, so their bolt weapons don't benefit from the first ability they get, and their only Heavy weapon has Blast, so they don't benefit from the second ability they get. Your Helbrutes, Land Raiders, and Predators will benefit on some of their Heavy weapons if they end up shooting while engaged. **{{W40Kkeyword|Infantry}} ignore modifiers to move characteristics, advance rolls, and charge rolls. ***This lets your infantry ignore difficult ground - Craters, Barricades and Fuel Pipes, and Woods, in general. That makes them good at getting into cover - Crates and Barricades provide Light Cover, while Woods provide Dense Cover. * '''Disgustingly Resilient''': Gone is the FnP of 8E, now it reduces the damage of all attacks by 1 to a minimum of 1. Plasma and heavy weapons are now less effective on you, but it'll still mean squat for walls of most other rapid fire weapons. :*With more armies gain similar abitilies, this ability becomes less and less impressive as more opponents will just show up with very high damaging attacks, like D3+3, or vast quantity of one damage attacks. * '''Objective Secured''': Only Poxwalkers and Plague Marines now have Objective Secured in a battle-forged detachment, meaning that Cultists are now left out of the equation despite (or perhaps because of) being the least plague-infested members of the legion. ** The Q2 2022 Dataslate adds the Blightlord and Deathshroud Termies to the list, giving you even more immovable objective-takers. * '''Plague Weapon''': A weapon that re-rolls to-wound rolls of 1. Incidentally, a lot of your weapons are these. *'''Malicious Volleys:''' Models with this rule using a Rapid Fire bolt weapon can take double the normal attacks (2 for bolters, 4 for storm bolters, etc) if at least one of the following is true: ** Target is in half range (normal rapid fire). ** Shooter's entire unit didn't move during the previous Movement Phase (so practically always at your full range if battle-forged). ** Shooter is a {{W40Kkeyword|Terminator}}. *'''Remorseless''': You can ignore any or all combat attrition modifiers. Not only are you a pain to fight in a straight up battle, you also can laugh off most attempts to weaken your morale. Note that the wording means that ''positive'' modifiers still work just fine. *'''Contagions of Nurgle''': A special non-aura effect that acts like an aura in every way except that rules that apply to auras don't apply to it. Its range depends on the battle round. First battle you have a meager 1", second it's 3", third it's 6", and finally, from the fourth battle round onward it's 9". They're not classified as auras despite working similarly, so stratagems that suppress auras won't work on them. **'''Nurgle's Gift (Contagion)''': Reduces Toughness of enemies in range by 1. Those Space Marines aren't looking so hardy anymore. As a bonus, this Contagion applies to your whole army as long as they all have the {{W40kKeyword|Death Guard}} keyword. Have fun with that. ===Common Keywords=== *Faction **Your entire army has {{W40Kkeyword|Chaos}}, {{W40Kkeyword|Nurgle}}, and {{W40Kkeyword|Death Guard}} **Everything ''except for Cultists and Mortarion'' has {{W40Kkeyword|<Plague Company>}} or, as e.g. with Typhus, a specific Plague Company pre-assigned. **Everything ''except for Cultists and Poxwalkers'' has {{W40Kkeyword|Heretic Astartes}}. *Non-Faction **Everything ''except for Cultists, Poxwalkers, and Chaos Spawn'' (which have neither) has ''exactly one'' of either {{W40Kkeyword|Bubonic Astartes}} and {{W40Kkeyword|Daemon Engine}}, ''never'' both. ***Remember, {{W40Kkeyword|Bubonic Astartes}} is necessary for Inexorable Advance. **These units have {{W40Kkeyword|Core}} - ''all'' of have them have {{W40Kkeyword|Bubonic Astartes}} as well. ***Plague Marines ***Blightlord Terminators ***Death Guard Possessed ***Deathshroud Terminators ***Helbrute ***Chaos Contemptor Dreadnought **These units have {{W40Kkeyword|Daemon}} (and hence have at least a 5++). Since ''all'' {{W40Kkeyword|Daemon Engine}}s are in this category, each is labeled with the other keyword it must have between that and {{W40Kkeyword|Bubonic Astartes}}. ***Death Guard Daemon Prince ({{W40Kkeyword|Bubonic Astartes}}) ***Death Guard Possessed ({{W40Kkeyword|Bubonic Astartes}}) ***Decimator ({{W40Kkeyword|Daemon Engine}}) ***Foetid Bloat-drone ({{W40Kkeyword|Daemon Engine}}) ***Myphitic Blight-haulers ({{W40Kkeyword|Daemon Engine}}) ***Death Guard Greater Blight Drone ({{W40Kkeyword|Daemon Engine}}) ***Defiler ({{W40Kkeyword|Daemon Engine}}) ***Plagueburst Crawler ({{W40Kkeyword|Daemon Engine}}) ***Mortarion ({{W40Kkeyword|Bubonic Astartes}}) **These units have ({{W40Kkeyword|Lord of the Death Guard}} and hence interact with Infernal Jealousy. ***Death Guard Chaos Lord ***Death Guard Chaos Lord in Terminator Armour ***Lord of Contagion ***Lord of Virulence ***Typhus **These units have ({{W40Kkeyword|Foetid Virion}} and hence interact with the Foetid Virion special rule (each set of 1-3 with different datasheets can occupy 1 Elites slot instead of 1-3). ***Biologus Putrifier ***Foul Blightspawn ***Noxious Blightbringer ***Plague Surgeon ***Tallyman
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