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===Asuryani Wargear=== *'''Shuriken Weapons:''' Functionally, Shuriken Weapons are very similar to Bolt Weapons. Most are S4 AP 5, making them "standard" anti-infantry. However, they all have the '''Bladestorm''' which is functionally equivalent to Rending versus non-vehicle targets. This can be deadly against TEQ and MEQ. A Legion Terminator squad may think twice charging a unit of Guardians. *'''Fusion Weapons:''' Literally, renamed Meltas. The Fusion Pistol is the exact same as the Blood Angels Legion Inferno Pistol; with only 6"range 6, best be on a Bike so you're more likely to survive the impending explosion! Last but not least, the Fire Pike is a Meltagun with an extra 6" of range. *'''Monofilament Weapons:''' Monofilament weapons wound against initiative if shooting at something with wounds and resolves it at AP2 on a roll of 6 To Wound. They just use base strength now against vehicles and since they aren't "wounded" there is no AP bonus on any penetrating hits. Note that for the purposes of instant death, you still compare the weapon's strength to the model's toughness. * '''Lasers:''' Unlike the simple Mon'Kigh laser weapons of the Imperialis Militia, your blasters truly pack a punch. From the AP5 Assault 3 Lasblasters used by the Swooping Hawks to the famed Brightlance renowned for its ranged anti-tank, there's some truly glorious choices. The Scatter Laser is also part of this category, but more on that below. *'''Eldar Heavy Weapons:''' Some units have the option to grab heavier weapons as add-ons or replacements for existing guns. The standard list is as follows: **'''Shuriken Cannon:''' Now not so cheap, but still reliable, the 24" shuriken cannon fires lots of nice S6 shots that pierces weak armor at base. Valuable for moderately priced dakka and augmented with Bladestorm (see above). **'''Scatter Laser:''' With 4 shots at S6 AP6, the scatter laser is quite an effective option at laying on the saves, and glancing AV10-12 to death. **'''Starcannon:''' A good but not great AP2 weapon, the Starcannon doesn't get hot like plasma weapons. Viable alternative to the scatter laser, take your pick. Or pick both if you're facing TEQ aplenty. **'''Aeldari Missile Launcher:''' You take it for its versatility. It has single target S8 AP3 starshot or a small blast S4 AP4 plasma. All Aeldari Missile Launchers get Starhawk missiles, which feature S7 with skyfire. However, it's far from the cheapest option to take and therefor not an auto-include. **'''Bright Lance:''' Possibly your primary heavy armour buster, with S8 and Lance. Tear down AV13/14 tanks and laugh at their crude Mon'Keigh armour. **'''Distort Weapons:''' Reverting back to its pre-7th iteration, with many special rules tacked back on, the bigger the D-guns get. Distortion weapons lose their Str D. Still, these weapons are rightly feared. To wound rolls of 6 are Instant Death and against vehicles, a 6 is an auto penetrating hit, regardless of whether the pen roll was higher than the vehicle's AV or not.
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