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===Aetheric Dominion=== First things first, you ''may'' take a Aetheric Dominion, which basically means which [[Chaos God|mysterious intelligence]] your army is representing, there are six. Each gives you access to specific tools, warlord traits, and a new primary objective you can select instead of the normal ones for the scenario. There is no absolute requirement that you take the new objective as in some cases your army selection may favour a different play style, or render some objectives too difficult to achieve. '''[[Chaos Undivided|Resplendent Terror]]''': Your generalist dominion, this lets you select anything from any other dominion, but without any further benefit. *'''Objective:''' grants 1 VP whenever you destroy an enemy unit or make an enemy unit flee the battlefield. *This objective is quite easy to obtain unless you are the unluckiest person alive and can't destroy units. Points will be scored naturally as the game progresses so you just focus on choosing appropriate targets and rolling dice. '''[[Khorne|Crimson Fury]]''': You give ''Rage'' to your Infantry, Beast, and Cavalry units and ''Rampage'' to your Monstrous and Gargantuan Creatures. All units <u>must</u> Declare a charge if they are within 12" of an enemy unit at the start of the Assault phase. Any models can get the '''Brass Collar''' emanation. *'''Objective:''' gives 1 VP for any unit killed in combat (friend or foe), be it from combat, overwatch, or sweeping. *Again, an easy objective especially because you can score points by losing. However be aware of especially shooty armies who refuse to get close to you; or going too heavily with your own ranged weapons and accidentally destroying a target you'd rather have destroyed in melee. '''[[Tzeentch|Maddening Swarms]]''': Your units can all take an extra emanation and have access to the '''Warp Scions''' emanation. All units capable of manifesting psychic powers but chose not to do so must roll an extra D6 when taking morale or leadership checks for the rest of the turn. *'''Objective:''' gives you 1 VP for every unit you kill with a psychic power, netting a +1 bonus if the power used up 4+ power points. *This objective can be quite difficult to make work for you, as it really forces you to invest in witchfires rather than any other kind of buff/debuff powers which are probably better for you overall. *If you can resist the urge to go all out with psykers, the extra emanation on every unit allows you to really tailor them to fit your needs better than any other. Then just play the mission normally. '''[[Nurgle|Creeping Scourge]]''': Your Infantry, Beast, and Cavalry units get ''Feel no Pain (5+)'', while your Monstrous and Gargantuan units gain ''It Will Not Die'' instead. All units must roll an extra d6 when sweeping or running and pick the lowest. Everyone has access to '''Miasma of Rot'''. *'''Objective:''' nets you 2 VP at the end of the game for each table quarter that has a warp rift with no enemies within 6" of it, but a friendly daemon is within 6". This includes enemy warp rifts in a daemon mirror match. *Never forget the reroll granted by warp rifts. A rerollable 5+ will block about 55% of wounds, on top of getting Feel No Pain. You will need some units to sit on the rifts for the duration of the game but they will effectively become immovable objects. '''[[Slaanesh|Lurid Onslaught]]''': Your entire army gets ''Hit and Run'', but now the only cover they will ever benefit from is from Jink. All units can buy '''Stupefying Musk.''' *'''Objective:''' you score 1 VP for every failed morale check ''(including Fear and Pinning checks, but not regroup checks)'' but if any unit ever passes by rolling a double 1 you lose d3 VP. *Remember that ALL daemons cause ''Fear''? It is possible to rack up multiple VPs from the same unit each turn through successive Pinning > Shooting Morale, > Fear > Combat Morale checks. This might be unlikely, but you have LOTS of avenues for scoring points. However it depends on who your opponent is: Against low Ld Auxilia this will be a winner, but against Talons of the Emperor or [[Ultramarines|certain]] [[Salamanders|flavours]] [[Death Guard|of]] Space Marine, you are probably going to want to skip this objective and play the mission normally. '''[[Malal|Mirror of Hate]]''': Your entire army now hates daemons and psykers and will never ally with anyone. *'''Objective:''' gives you +1 VP for every daemon or psyker unit you kill, but you lose 1 VP for every daemon or psyker unit you lose. If, at the end of this whole mess, your total score is 0 VP, you're considered the winner. Because Nihilism. *If it wasn't already obvious, this entire Aetheric Dominion ''really'' requires you to know your opponent in advance, otherwise the benefits are lost. Even against psyker heavy armies like Thousand Sons where you actually do get your ''Hatred'', it is worth considering whether there are enough units where you can realistically generate a positive score at the end of the game. Otherwise the objective should be just skipped and the mission played normally. *Bear in mind that Possessed are neither daemons, nor do they give victory points out under any circumstances. It is ''possible'' to play an army heavy on mortal troops that cannot generate a high negative VP score, but that requires a level of planning that even Tzeentch might be scratching his head at.
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