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===Troops=== *'''Tactical Squad''' It's still a fucking tactical squad. They take objectives, don't take more than two, tops, because everything else is frankly better. A Secundus character will have stealth, and therefore can grant stealth to these guys, giving them better survivability. Take a ten-man squad with a plasma gun, a lascannon, and a Techmarine with a plasma gun and Prophetic Schematics. Sit in the back field and hunt tanks. *'''Scout Squad''' The only real change is the ability to upgrade them to Secundus Operatives, giving them WS/BS4 and a 3+ save. May or may not be worth it. *'''Sleepless''' They Rage, they're Fearless, they charge furiously, and every last one of them can use a thunder hammer. That's right, no limit to special weapons. At 20 bits each, though, you really don't want to do that. They can have Jump Packs, but this shit gets expensive like a bitchy girlfriend. If they don't have a character with them, they can go nuts. This is rather bad. Often accompanied by... *'''Phobetor Dreadnought''' First off, dreadnoughts as troops? Fuck yeah. Second off, they grant a single unit within 3" FNP. If possible, it has to be sleepless. He gives +1 LD to Sleepless if near them, also, and has to stay within coherence of them even though he's not in their unit, or else move to join them. (WTF mate.) Can get pissy if his charges get killed.
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