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===TSM Ploys=== <tabs> <tab name="Strategic Ploys"> *'''Malicious Volleys (1 CP):''' Any {{W40kKeyword|Heretic Astartes}} operatives can shoot twice with any bolt weapons but cannot fight. This is especially dangerous for the heavy bolter, who has blanketing fire. *'''Hateful Assault (1 CP):''' Any {{W40kKeyword|Heretic Astartes}} operatives can fight twice but cannot shoot. This means considerably more for your traitors due to the extra accessibility of chainswords. *'''Let the Galaxy Burn! (1 CP):''' When a {{W40kKeyword|Heretic Astartes}} operative fights or shoots the closest target, they get to count a 5+ as a critical hit (Or a 4+ if the weapons has Lethal 5+). Expect to use this plenty if you want to run through the ranks of your enemy. </tab> <tab name="Tactical Ploys"> *'''Veteran of the Long War (1 CP):''' If a {{W40kKeyword|Heretic Astartes}} fights or shoots but misses every attack, they can fight/shoot once more. *'''Strike from Within (1 CP):''' When setting up your team, one {{W40kKeyword|Chaos Cultist}} operative can arrive with the Conceal order and within 1"/triangle of any heavy terrain so long as it's more than 6"/pentagon of any enemies or their drop zone. Likely to be used to get your gunner in perfect position to begin shooting immediately. *'''Warp Infused (1 CP):''' A {{W40kKeyword|Heretic Astartes}} operative will not count as injured and ignores all APL penalties for this activation. This is great for giving your traitor one last hurrah before going down. </tab> </tabs>
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