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Warhammer 40,000/Tactics/Skitarii(7E)/Kill Team
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====Special Weapons==== *'''Arc Rifle:''' The cheapest of the special weapons and arguably has a place in any list that fits in Skitarii. Decent strength and mediocre AP alongside Haywire makes this incredibly versatile. You will be able to instant death guardsmen, skitarii, basic tau, etc. while also taking down their transports. Better yet, you can take two of these in the same points allotment that will nab you one plasma caliver. *'''Transuranic Arquebus:''' Costs as much as a powerfist, but in this game it's actually worth a lot more than in basic 40k. Whereas a unit with a TA will feel obligated to camp in a corner and forgo their other benefits: in Kill Teams your TA user can camp freely with no effect on the usefulness of your other models. AP3 and sniper means that this weapon has an excellent chance to hurt whatever it targets. Give it the Ignores Cover Weapon Specialist trait to maximize the effectiveness of this weapon to a horrific degree. Furthermore, with its range of 60" you will be hitting anything within line of sight everywhere on the board. *'''Plasma Caliver:''' Beautiful in large games, arguably overkill in Kill Teams. You will be hosing mooks with three shots, ignoring the armour saves of all models, and wounding most on 2+; but at the same time you are paying a premium for a weapon that without specialization ''will'' kill the bearer. Potentially useful, but really consider how you are going to use this and keep in mind taking more than one is pretty silly.
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