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===Artefacts of Ynnead=== *'''Morag-Hai's Locket:''' If the model holding this slays one or more enemy models in close combat, regenerate a wound on a roll of 4+. Make your Eldar Lord into a Vampire Count. **Solitaires become borderline broken with this. They have a tendency to burn bright and fast given their low Toughness, but the ability to heal wounds by killing things in close combat effectively plugs this weakness. *'''Hungering Blade:''' Very situational. It is a ''Fleshbane'' weapon with no AP value. If the bearer kills an Aeldari model with this weapon then they recover '''all''' lost wounds. Meh. **Alternately, giving this to a Harlequin Character (Read: Troupemaster) could be good. Same cost as a powersword, giving 5 WS6 Fleshbane attacks on the charge. Not something to sneeze at. *'''The Lost Shroud:''' Turns your Eldar character into a tank. You get ''Eternal Warrior'', ''Feel No Pain'', and ''It Will Not Die''. However, like the Mantle of the Laughing God in 6th edition, it removes the Independent Character rule from the model, so they can only ever go it alone. Best used by models with a Jetbike or lone units like a Solitaire. **Troupe Masters can also take this and have no Independent Character rule to lose, if you're keen on that sort of thing. **Note that Farseers in the Seer Council formation cannot take this relic due to the new FAQ. **This is perfect wargear for a Shadowseer from the Hero's Path Harlequin formation. It means the Shadowseer no longer cares so much if it gets hit by a S6 flamer template, or Vector Struck by a pissed-off Heldrake, and given that a Shadowseer from this formation can't join units anyway, losing the Independent Character special rule has no effect. *'''Mirrorgaze:''' The wearer of this special helmet gets the ''Blind, Counter Attack'', and ''Night Vision'' rules. *'''Song of Ynnead:''' 18" range S1 AP5 pistol that fires poisoned shurikens giving it the ''Poisoned (2+)'' and ''Bladestorm'' USR's. But also causes enemies to have hallucinations of vengeful spirits when victims are killed by it. Granting it the Death-Jestery special rule: ''Deathsong'': If a model is killed by this weapon, then its unit must take a morale check at the end of the shooting phase even if it's a Guard blob squad of fifty and you only kill 2% of the unit. Fun? '''''Fun.''''' **Putting this on a Solitaire is a good way to finally use his BS9, as you can swap his haywire grenades (a ranged weapon according to the Harlequin codex) for the gun. *'''Soulsnare:''' A one use psychic grenade. Can be thrown 8" and has a small blast. While it is only S3, it has AP2 and the ''Instant Death'' rule.
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