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Warhammer 40,000: Kill Team (HoR)/Tactics/Deathwatch(7E)
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===Champion Only=== *'''Remembrance Shield''': This replaces a Combat Shield and gives all models within 6" +2 to Deny the Witch. But watch out for the Eldar, as they'll now gain Hatred against you (it's got Soul Stones on it, who knew?). Unfortunately, Eldar are also some of the best Psykers in the game, so... Guess you can't eat your cake and dispel psychic powers too. If running a Champ with a Apothecary, on top of whatever regular Marines you have, you can make a 12" bubble of FNP and 4+ Deny the Witch doomage. *'''Valour Crest''': Gives all models within range of his Inspiring Presence Stubborn. If you're running more Dark Angels, it's generally advised not to use this. It could be useful for other Chapter Traits though. Stubborn is generally best for tarpits and units, that want to win through attrition, and since most of your models are expensive as hell, this has very little use. Maybe if you make a Black Templar Champ with this and two to five Assault Marines without Jump Packs, you might be able to do the attrition like the best of them, but don't hold out on it. *'''Salvation of Correus''': A CCW with Poisoned (2+), this is a really risky idea. If you can pull it off, kudos to you, but this IS just a CCW, do don't bet on winning with this, even with the Black Templar Tactics. It has the potential to be both hilarious and fluffy, though, having the Champ challenging a big enemy gribbly and then duel it out for the next four rounds, emerging with red armour and the enemy's guts in his hand.
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