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Warhammer 40,000: Kill Team (HoR)/Tactics/Grey Knights(8E)
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===Leaders=== *'''Strike Justicar''': Your utility Leader, with only the basic wargear of a Strike Team marine. Cheapest of them and comes only with access to weapons and wargear, as well as options to upgrade him for whatever role you may need him to fulfill. He also has also have a twinned Bolt Pistol, presumably to nerf his power level since he can buy back the Storm Bolter. *'''Intercessor Justicar''': The Primaris version of the Strike Justicar. He has all the same options of the Justicar, but also gets to replace his twinned bolt pistol with a twin bolt rifle for free (unless it's a stalker rifle, but that's still pretty cheap). *'''Terminator Justicar''': You have a beef-wall of a Termie. He's otherwise the same as before. *'''Interceptor Justicar''': You now the warp-shunt and little else since Interceptors aren't hardcapped anymore. *'''Knight of the Flame''': Your Purifying Flames only cause d3 wounds, keeping in line with the reduced overflow of Mortal Wounds. Unfortunately, they got nothing else with the update and are as badly off as in 8E. **'''Primaris Knight of the Flame''': You are now Chadmarine. All this gives is access to the Intercessor's array of bolt rifles. *'''Reiver Justicar''': It's a bit of a weird mix, seeing a stealthy and snipey Reiver in the burnished stainless ceramite of the Grey Knights. It's a bit worse when you find that they'll only get either the mandatory Storm Bolter or their bolt carbine for shooting, meaning they'll either need to be close-quarters or in melee. *'''Paragon''': Your most expensive model ever, but he's the Paladin boss. He has all of their stuff and can even buy the Sacred Banner of the Ancient if you want to stick him in a supporting role. *'''Brotherhood Hero''': This guy is basically a vastly cheaper - albeit weaker - variant of the Brotherhood Champion. He starts off with little more than power armor and stock gear, though he has the option to buy back his Iron Halo, Artificer Armor, and storm bolter. Beyond that, he can choose anything from the Melee Weapons, Special Issue Wargear, and Armoury lists. His powers are set at Smite and Sanctuary, so the choice comes down to what he gets from the vaults and the rite. **'''Primaris Hero''': See above, only now with Primaris. The one thing he lacks is a 2+ save option. *'''Grey Knights Codicier''': This guy is a mini-librarian, but he's critical in that he can cast without adding to the Brotherhood of Psykers penalty and can pick up two other powers. He gets the same weapon options as normal. **'''Terminator Codicier''': For 25 points, you can grab the Termie armor. Of course, this makes you such a target that you might be very worried about bringing him in without distractions. **'''Primaris Codicier''': 10 more points makes the Codicier a Primaris, which gives an extra Wound and Attack without the movement penalties of a Terminator. *'''Grey Knight Warden''': The chaplain of any basic marine army, only smaller and Vet-shaped. **'''Terminator Warden''': 25 points for all the benefits of a terminator suit. **'''Primaris Warden''': 10 points for being like a termie without being one.
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