Editing
Warhammer 40,000: Kill Team (HoR)/Tactics/Rogue Traders(8E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Captain's Reserve=== *'''Beloved Mascot''': Unlike the Guard Opus, your pet isn't an actual model. Instead, yours acts as an ablative wound. You need to be careful with this in campaigns, as you can risk permanently losing that pet. *'''Treasure Map''': How totally stereotypical. This map won't fix objectives, but it will make your officer count as five when capping, freeing your men to go take other ones. *'''The Carnodon''': While being Heavy 1 makes this unwieldy to shoot, 36" S6 AP-3 S3 is an incredibly potent combination capable of wiping off even marines with a clean hit. *'''Wogdan Dueling Pistols''': A pair of beefed up pistols at S5 AP-1, these things rely on you dancing around as you shoot at anything. *'''Gellar Scope''': a bit of a utility tool, though needing to trigger on a 3+ makes it a bit dicey. Upon activation, you can either expose an enemy within 24", re-roll a random objective/setpiece, or let one model within 18" ignore all terrain. The fact that this doesn't take an action on any phase makes this more useful than you think. *'''Navigator's Eye''': If you wanna be gross, you can throw a mummified Navigator's eye at someone. It acts as a grenade dealing d3 hits, each one dealing d3 mortal wounds. *'''Linteum's Tricorne''': Lets the user auto-pass the first Leadership check in the game. *'''Aguilaron Nimbus''': You get a jetbike! YES! 16" movement while ignoring difficult terrain makes you really fast, and you get a double bolter as a bonus. IF there's a drawback, it's that you lack any turbo-boosting gimmick like any skilled bikers. *'''Aguilar Lone Eagle''': A heavy pistol, but a damn good one. S5 AP-2 D1 would be enough for most, but when you then add on the ability to ignore any model-based penalties to hit (e.g. Venomthropes, Raven Guard), you have something truly remarkable for removing enemies. *'''Vicentio's Rapier''': The sword itself's basically an S+1 power sword, but if you pack a second melee weapon or a pistol, you can add +1 to your save against any attacks that don't auto hit, which is a neat way to avoid power armor. *'''Fusion Blade''': A true fucking behemoth. S8 and AP-4 pretty much ''DELETES'' anything from existence, and rolling 2d3 damage and taking the highest is just a cherry on top of a rape sundae. The only drawback you have is that a 1 to hit is a mortal wound. *'''Void Cloak''': You get a bat-cape! No, seriously, it's pretty much Batman's cape. Your guy get a 10" flying speed and acts like they're in cover at all times.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information