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Warhammer 40,000: Kill Team (HoR)/Tactics/Tau
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===[[Battlesuit]] Only=== *'''Shield Generator''': Really expensive, but a 4++ is a really nice save for a battlesuit to take. *'''Stimulant Injector''': The other big take for survivable battlesuits. In this case, FNP. Probably the better take, as it's usable at any time, even on armor-ignoring blows. *'''Counterfire Defense System''': Now overwatch at BS2. Decent with certain setups, but otherwise something that's really only used if you want the statistical boost. *'''Early Warning Override''': This will make you the bane of all Terminators everywhere (and maybe Blood Angels). The moment they deep-strike, you get to shoot them full of plasma rifles. *'''Positional Relay''': Grants you some more reliable outflanking...which is pretty pointless as there's only one mission where you'll get Outflank. Otherwise, it'll end up biting you more than helping you. *'''Vectored Retro-Thrusters''': Fleet and Hit & Run are rules that can make a Battlesuit good at deploying wherever he wants. Issue is that at I2, you're going to be stuck more often than not. Enjoy Fleet though, you're now free to dart around like hell. Note that Broadsides can''not'' take this upgrade, as their guns are too big for jets to fit. *'''Drone Controller''': Grants Gun/marker/Sniper Drones within 6" the ability to use a battlesuits' BS. Really, the difference between this and the Extended version above is range (as the Extended is usable by any Leader) versus utility (This can work on Sniper Drones too, making them a little more of a useful tool). More often than not, they'll use the EDC unless they're saving up with the Crisis Shas'vre. *'''Advanced Targeting System''': Precision Shots are prime hits. If ever there is a model that needs to die first, this cheap upgrade will make sure that they do. *'''Stabilized Jet''': A reliable way to make your second jump in Assault more reliable as it lets you roll 3d6 and pick the best distance. *'''Low Weight Composite''': Immunity to Strikedown is something of a big deal for Battlesuits, as it gives you the ability to keep on hopping around. Pair this up with the Retro-Thrusters so you can make the most of it as several melee weapons get Strikedown as well. *'''Coolant Injectors''': A new threat that arose from the changes of HoR is flamers. With the regularly crap Initiative of most Tau models means that they'll catch on fire easily. Adding this will negate it on the Battlesuits, which are probably the most valuable assets you have.
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