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Warhammer 40,000: Kill Team (HoR)/Tactics/Tyranids(8E)
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==Tactical Actions== *'''Will of the Hive Mind (1 TP)''': Grants one non-synapse model a Synapse range of 6" for the turn, which might be useful for supplementing a team detached from a proper leader, but it won't supplant them. *'''Feeding Frenzy (1 TP)''': Pick a model. Now they and anyone within 6" will get a bonus attack. Exploit this add-on to a frenzy of attacks, because one model will die after this. *'''Instinctive Shield (1 TP)''': Lets you auto-pass a Look Out Sir check, but it also denies any bonus to hit the new model, which can especially help when dealing with a properly-kitted Tyrant Guard or just a bodyshield for a delicate psyker.
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