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Warhammer 40,000 9th Edition
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====Movement Phase==== *Reinforcements have been reworked, so that they now happen in their own dedicated "step", and specifically disallow them from making other moves. In response to 8E Warptime shenanigans that let Deep Striking Daemon Princes get a 2" charge, coming in as Reinforcements (regardless of what the rule is called for your unit), disallows Normal Move, Advance, and Fall Back moves for any reason. They also automatically count as having moved either their maximum normal move (for the sake of Grinding Advance-like rules), or minimum movement (in the case of flyers.) Units set up this way ''must'' be 9" away from enemy models, with one specific exception (see below) **Strategic Reserves is a specific pseudo-stratagem that costs CP dependent on PL. This is baked into every army and applies to any unit, but they can only emerge from specific table edges depending on the round. When coming out of reserves and being placed in your deployment zone, they can be deployed within 9" of an enemy, and even within engagement range (being considered to have made a successful charge, if you have any abilities that work on that) **Also, specifically to spite Space Marine [[That Guy]]s who claim that their Melta Devastators "aren't reinforcements, the drop pod is", ''all'' units deployed during this step are counted as reinforcements. That means they need to be 9" away, horizontally. *Aircraft changes. Aircraft can enter strategic reserves when they move off the battlefield, but rather than coming on within 6" of a board edge they can now DS in 9" from enemy models, [[awesome|facing any direction]]. **Other models now interact with aircraft sensibly, able to move within 1", over them and their bases, can move/advance even if within 1" of an Aircraft (and vice versa).
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