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===Analyzing The Threats=== To be successful on the battlefield and during deployment, you must first analyze threats. You must understand which units on the other side of the table can cause you the most harm. This is huge. Remember that the army scale does not equate to the harm they can cause in combat. The best example of this is a giant unit of Skaveslaves vs. a small unit of Sword Masters. The craziest thing to assume is that the unit of Skavenslaves will do a lot of damage on the battlefield. Sure, there's a whole bunch of them, but their fighting prowess equates to dried fish where your Sword Masters perform like a hot knife through butter. One of the things that 8th Ed. has going for it is big creatures. If it's a big monster on the other side of the table, this is probably worrisome. If a unit is carrying Great Weapons, it will probably do a lot of damage. If a unit is carrying Great Weapons and is in horde formation, it's probably something you should deploy smartly against because that thing will fuck your shit up if you play dumb. The most pronounced threats on the battlefield are normally the ones your opponent has heroes and lords going into it. It will either be a caster bunker or a frontline unit that'll do solid bits of damage. Remember what I said about battlefield roles? Your opponent does the same thing with his army. He knows what his frontline units are, which ones do the most damage, and which ones are designed to hold the line. You know his primary sources of damage and these are the ones that should be generating the highest amount of threat in your mind. You might run into scenarios where certain units don't want to be in combat at all. These are often caster bunkers or vulnerable Magelords who would hate to have an Eagle pick out his eyes. Knowing the weak points of his army can prove to be a great advantage to you during deployment and when you're playing the game. Again, understanding how the opposing army works help greatly here.
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