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==Notable Changes from 8e== ===Pros=== *Extra options for ranged weapons. *An incredibly vast variety of builds and powers for any vampire lineage, not just the Von Carsteins. *The revisions to Undead grant your forces quite the list of resistances and immunities. *The revisions to casting make it much easier to build an optimal Necromancer. *Cheaper powers. *you don't require a necromancer if making an all ghoul/Vampire army. *When playing against VS., Invocation of Nehek has lost much of its horrific power. The upside is that Characters, Shrines, Chariots, Monsters, and Ethereal units now recover d3 wound instead of 1. ===Cons=== *Fear was changed to a pure ld debuff. Without the CC debuff, your lines will die extra quickly. **Alt takes, the leadership debuff plays and stacks with the other leadership effects this army is full of. Additionally, in the 8th, with the BSB rerolls for all psychology tests, it was rare for enemies to be penalized by the fear. *Vampire powers now come out of the magic item allowance, and the total customization allowance is halved. **the fear changes also greatly reduce the effectiveness of zombies and skeleton blobs as winning combat is geared toward damage dealing and will lose even more models from unstable *for that [[Powergamer|guy]], is Invocation of Nehek no longer an AOE when overcasted ===Variable=== *Being classified as Mostly alive, Undead (including the Unbreakable and Unstable rules, and the parts that defined animated constructs) has been removed from a lot of units such as Vampires, Necromancers, Crypt Ghouls, Crypt Horrors, etc... These units also don't crumble with the loss of your Necromancers. Whether this helps or harms you is too broad a question to answer.
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