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Warhammer Army Project/Wood Elves
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==Notable Changes from 8e== ===Pros=== * Spites are back! Allowing you to pimp-out certain characters. * Your combat characters are much cheaper. * Universal buffs to BS based shooting is not missed by Wood Elves. * No penalty for moving and shooting returns. * Lore of Athel Loren returns and is worth considering. * More Treepeople and other units to make infantry grind Wood Elves viable. ===Cons=== * Your glass cannon Close-Combat units lost their cannon properties and are even more glass-like. This army is now the stereotypical [[elf|shooty pansy elves.]] * Characters have to pay for bows, and Wizards lost the option to even buy them. * Eternal Guard lost a point of leadership and Armor piercing but are no cheaper. Didn't even get the invite to the medium armor club like the other spear elves. * Magic Armour changes make it impossible for your characters to have an armour save better than 4+. You can't even access Lore of Metal to get glittering robes. * Your magical lore selection got slashed in half. Losing Dark, High, Fire, Metal, and Death. * Lost armour pierce on spears. * Your elves no longer gain Murderess and Martial Prowess in forests. [[Derp|In fact, most don't gain a damn thing in forest.]] * Almost all of your melee units got worse in Melee. Wild Rider's mounts don't have frenzy, Eternal Guard lost armour pierce and Dryads lost Toughness. * Warhawks went from being the best unit in the book (and probably top 5 in 8th edition) to unit you should leave on the shelf.
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