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==Related phenomena== Just as with Earth's oceans, the Warp occasionally has storms here and there that block all shipping within the neighborhood. Warp storms were largely responsible for the collapse of 40k's pre-Imperial human civilizations, when every planet was suddenly isolated and left to the mercy of daemon-possessed psykers. In Fantasy, [[Storm of Chaos|Warp Storm]] cause a massive swell in the strength of any magic used, allowing great and terrible feats as the world itself warps and mutates. The Warp also plays havoc with space and time. Journey times through the Warp are variable and not possible to predict with great accuracy. A given journey could take days or weeks depending on your luck. If you're really unlucky, a journey that usually takes days may take centuries, while you only experienced a few hours of travel time, so the war you came to fight is long over and everyone you know is dead. You might even wind up at your destination several weeks ''before'' you set off, and enjoy the priceless looks of horror on the faces of the inhabitants of the planet below that they're about to be hit by an Ork WAAAGH! You can also end up popping out few hundred years in the past and get yourself executed by the Inquisition for trying to impose someone who does not exist yet. Time is so flexible in the warp that at one point an Ork Waaagh arrived before it left and the Warboss killed himself to get two of his favorite gun, or guns. This is certainly a great way for [[C.S. Goto|shitty writers]] to resolve plot holes and inconsistencies. [[Doctor Who|"Timey-wimey, warply-darply, stuff."]] [[Ordo Chronos]] used to do something with these time-travellers, but disappeared for some reason.
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