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==3e PC Stats== [[File:RoF Wemic.jpg|right|300px]] Wemics were made playable in [[Races of Faerun]] and have the following racial traits: ::+8 Strength, +2 Dexterity, +2 Constitution, –2 Charisma. Strong, fast, and hardy, wemics do not care much for impressing others outside their pride. ::Large: As Large creatures, wemics suffer a –1 size penalty on attack rolls and AC. They also suffer a –4 size penalty on Hide checks. However, they can use larger weapons than humans can, and their lifting and carrying limits are twice those of Medium-size characters. ::Wemic facing is 10 feet They have a reach of 5 feet. ::Wemic land speed is 40 feet . ::+4 natural armor. ::Darkvision 60 feet. ::Proficient with all simple weapons and shields. ::+8 racial bonus on Jump checks. ::Monstrous Humanoid Hit Dice: A wemic has 5d8 racial Hit Dice. A wemic character receives the maximum hit points for his first monstrous humanoid Hit Die and rolls his other monstrous humanoid Hit Dice normally. He rolls all Hit Dice from class levels and does not automatically get maximum hit points on his first class-level Hit Die. A wemic’s racial Hit Dice also provide a +5 base attack bonus and saving throws of Fort +1, Ref +4, and Will +4. Wemics with class levels add their class attack bonus and save bonuses to their racial attack bonus and saves. ::Monstrous Humanoid Skills: A wemic’s monstrous humanoid Hit Dice grant him skill points equal to (2 + Int modifier, minimum 1) ×8. Class skills for these skill points are Hide, Jump, Listen, Move Silently, Spot, and Survival. A wemic does not get the ×4 multiplier for skill points acquired from his first class level. ::Monstrous Humanoid Feats: A wemic’s monstrous humanoid Hit Dice grant him 2 feats. A typical wemic chooses Alertness and Great Fortitude. A wemic with class levels gains feats based on his total Hit Dice. ::Natural Attacks: Wemics can make 2 claw attacks, dealing 1d6 points of damage each. A wemic can attack with a onehanded weapon at his normal attack bonus, and make a claw attack as a secondary attack (–5 penalty on the attack roll, and half Strength bonus on the damage roll). ::Automatic Languages: Sylvan, Common. Bonus Languages: By region. ::Favored Class: Barbarian. ::Level Adjustment: +3. Due to his 5 racial Hit Dice, his natural attacks, and his racial skill bonus, a wemic has an effective character level of 8 plus his class levels. {{D&D3e-Races}}
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