Editing
Within a Pause
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===Actions=== In this phase, the participant may perform any number of actions other than moving, provided that he or she has the necessary Personal Time to do so. Bear in mind that participants in any of the critical status boxes must add one point of Personal Time to the cost of each action he or she wants to do. The following is a list of common actions a participant can do in a Pause. However, this does not limit the participant in what he or she can actually do, as long as the Coordinator allows it within reason. * '''Changing Anchor modes:''' Change between weapon and tool modes; 1 PT, no target number * '''Melee attacks:''' Attack an enemy adjacent to yourself; 2 PT; target number varies by enemy; STR modifier * '''Ranged attacks:''' Attack an enemy some distance away from yourself; 3+ PT, varying by enemy; target number varies by enemy; AGI modifier * '''Bracing for enemy attacks:''' Reduce physical damage of enemy attack during the same round by 1 lgt; 1 PT; target number 6; HEA modifier * '''Manually interacting with objects:''' Manipulate objects adjacent to yourself; 2 PT; target number 6; STR modifier * '''Throwing objects:''' Throw an object some distance from yourself; 3+ PT varying by distance and object; target number varies by distance; STR modifier for distance; AGI modifier for accuracy after distance roll * '''Using Domains:''' Use one of the Domains at your disposal; PT cost and target number varies by each Domain; KNO modifier for success of Domain use; PER modifier for accuracy after success roll * '''Unlocking an ally from Lock Out:''' Give some of your Personal Time to an ally, one point of which going to External Time; takes 2 rounds to activate; 2+ PT; target number 6; PER modifier
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