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===Neutral or Other=== *'''Blood Elf''' - Although the web enhancement to get them is incredibly rare, it is still out there. Given the state of the game when the books were written, they're mostly hanging out under Illidan and Kael'thas. They're literally just a variant High Elf; they get free weapon proficiency in the longbow, composite longbow, short sword and warblade, their favored class is Warlock instead of Mage, and their version of the "Elf Racial Class" replaces the Empower Magic trait with the Mana Tap trait, which lets them make a touch attack that steals 0 level and 1st level spell-slots. This can be used to sate their mana addiction, restore their own depleted spellslots for casters, or power up their Arcane Torrent and Recharge racial feats. *'''Goblin''' - Are like Gnomes, but with the CHA bonus traded for a Diplomacy skill increase. They also have a list of Craft bonuses rather than being generally "good at all craft" and they also get the Technological Feat. When it's all said and done, they might as well be practically the same thing as a Gnome, but at least anyone can play a Goblin *'''Half-Orc''' - They are nothing like humans and almost nothing like Orcs, they get CON bonuses instead of STR and the penalty is to WIS instead of INT. Instead of Raging like a barbarian, they can get a temporary STR boost and instead of their hatred of humans/orcs (which would be redundant, being half human/orc) they get resistances to fear. *'''Forest Troll''' - Identical in every way to Jungle Trolls in the Horde, which is a bit lazy on the part of the game developer, but at least it allows players to play Trolls in Alliance parties. *'''Furbolg''' - [[Bear Lore|Intelligent Bears]]. They get a modifier to nearly every stat so optimal characters really should focus on divine spellcasting or be straight up punchy warriors. They have natural weapons, +2 natural armor to AC and some survival/nature skill bonuses. Their racial class makes their natural claw weapons even better, further improves their natural AZ and increases their size and strength similarly to the Half-Ogre, as well as providing the Divine bonus. One cool cosmetic note is that each level in Furbolg also increases the character's height by 10% and their weight by 20%. *'''Wildhammer Dwarf''' - Neutral because nobody asked them to join a side when the wars started, it also means that any party can play a dwarf and these ones are probably better than the Ironforge Dwarves in terms of combat optimisation. Instead of the darkvision, stonecunning and crafting related bonuses, they get improvements on riding and handling animal checks cause they ride GRIFFONS, they also love hammers and get huge bonuses against fear. Their racial class gives them bonuses against Trolls (which are thankfully more common since they are a PC race) and they huge bonuses on the charge due to their reckless nature. *'''Dark Iron Dwarf''' - Evil dwarves who serve the Fire Elemental Ragnaros. , they are practically identical to Ironforge Dwarves but they have shit stat modifiers, getting +1 to DEX and -2 to CHA for some reason. They kind of need their racial class to get anywhere which gives them +1 DEX and +2 CON as well as some resistance to fire, and a stacking caster level ability, but specifically only with Fire spells. *'''Dragonspawn''' - Like Dragon Centaurs ''(or Dragon Ogres if you are familiar with Warhammer)'', they start off at large size and have a subtype depending on their heritage. They have shit stat modifiers though, only getting a measly +1 to STR and -2 to CHA ''(which can plummet further downwards with certain draconic heritages)'' so generally speaking they are not a very good race to play as. Their racial class stacks with Arcane levels for spellcasting, and does something to address the stat problem, by providing them with +3 STR and +2 CON, as well as some naturally armor and all of the armor proficiencies. *'''Murloc''' - Ugly merfolk that take damage from being out of water for too long. Their racial class is a virtual smorgasbord of weapon proficiencies, swim and land speed increases, stealth improvements, natural AC bonuses, Darkvision boosts, as well as having good BAB progression, ''and'' it stacks with divine. So if you're a Murloc, just take the f**king racial class already. *'''Naga''' - One of those races where Males and Females have real statistical differences, but nothing as simple as [[-4 STR]] here, instead males get +2 STR and -2 INT/CHA, while Females get the exact opposite. Both can swim and both get +1 AC. Their racial class has quite a lot in it to go into great detail here, but consists of a mutation that you may choose at each level to customise yourself with. There is a list of share upgrades, but the genders also get their own unique ones; Females can gain extra arms, or improved arcane ability. Males can grow larger *'''Pandaren''' - Awesome kung-fu pandas. They have a good statline and get +1 natural AC, as well as gaining the Dodge feat at character creation. Their racial class stacks with Divine, and give them good saves on everything. As well as Combat Expertise and the ability to add their WIS bonus to their AC as if they were [[Monk]]s. *'''Quillboar''' - A pretty good race if you want to be a fighter/barbarian. They get +2 to STR/CON but -3 to INT/CHA. They also have natural spike attacks, +1 AC bonus, the ''Scent'' ability and they pack hunting which makes them better if one of their allies drops dead. Their racial class stacks divine, gives a good BAB progression, and improves their pack hunting, gives them flanking bonuses and increases their STR/CON but +1 each. If someone were to get the ''Leadership'' feat, then Quillboar make perfect followers. *'''Satyr''' - Demon assholes that are pretty similar to Night Elves in that they are sort of Ninja-Druid wannabees, except this time with claws and the outsider subtype. Their racial class gives them Shadowmeld (just like Night Elves) and the ability to backstab like a rogue. *'''Tuskar''' - Eskimo walrus people, that exemplify the concept of "frozen north", getting fishing bonuses, proficiency with nets, resistance to cold and the like. Their racial class is pretty much the same continued, but with more armor and increase STR.
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