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Wrath of the Immortals
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===Phase IV - The Aftermath=== At the end however, the Brotherhood of the Shadow openly sides with d'Ambreville and his allies, hoping to ruin an all out attempt from the Ring of Fire to destroy the artifact. The Ring of Fire rallies the Thousand Archmages of Alphatia and throws them against Glantri. Their bold move succeeds and the artifact is neutralised. Although not destroyed, the artifact no longer drains magical power from Mystara. Instead, it feeds upon the evil powers of Entropy's grimmer fiends, vampires, liches, and other servitors of darkness, greatly weakening the Immortals of Entropy in the process. With fear, they now sense their possible doom in centuries to come. Alas, the cost of the battle remains very dear to many. The Alphatian archmages are destroyed in their assault of Glantri. They were the source of an arcane power upon which Alphatia was built, and their demise causes the destruction of the arcane empire. With horror, the wizards see Alphatia's mainland sink into the cold Sea of Dawn. Unbeknownst to mortals in the Known World, the Wizard Empire becomes a floating continent in the Hollow World, while its remaining colonies fall under Thyatian occupation. Etienne's Immortal soul is trapped in the artifact and corrupted. He becomes a minion of the Sphere of Entropy, along with all his followers in the Brotherhood of the Radiance. Glantri is ravaged by the war, becomes a pawn of darkness, and sinks into a dark age. Glantri and the Orcs of Thar become the new threat against mighty Thyatis. In the mean time, the face of the Known World has forever changed.
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