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==Xenos Factions== [[Image:Ork Enclaves.jpg|thumb|right|150px|'''Ork map''']] [[Orks]] -The Orks are the endless green tide of homicidal space fungus made by the [[Old Ones]] ready to sweep across the galaxy in an unstoppable WAAAGH! should they ever one day unite. It is the saving grace of the other inhabitants of the galaxy that they are terribly prone to infighting and factionalism, and will gladly beat the shit out of each other if no other enemy presents itself. It is said that if a Warboss was ever able to unite the many Ork klans under one banner, then the very heavens would tremble in fear. This is debateable though, as when the Ork Warlords known as the Beasts did this, they (barely) failed to defeat even a greatly weakened Imperium. They are the most numerous Xenos species native to the galaxy, or at least most numerous until such a time as the Necron are all awakened as some [[fluff]] has implied the Necrons are just as numerous if all are awakened. Orks are actually a bio-engineered warrior race, or at the very least a degraded version of a bio-engineered warrior race, known as the Krork. Orks live for conflict and battle, their entire society and civilization revolving around it, and as a result are perpetually in conflict or, otherwise, seeking a conflict. This behaviour has also left the Orks disunited as a species, with Orks being prone to hitting each other with axes just as much as any other species. Orks primarily cling to the frontiers and fringes of the Galaxy, having long ago been purged from within the heart of the Imperium's territories by their many successful wars against the Orks. Due to the haphazard nature of Orkish Warp Travel, however, Ork Armies can appear anywhere and, quite literally, at any time as well, meaning that they often [[Deep Strike|strike deep]] behind the borders of the Imperium despite their relative military weakness. Outside the borders of the Imperium several Ork Empires, such as Charadon, Bork and Octarius do exist, and some are older even than the Imperium itself. It also helps that the orks robust biology enables the greenskin menace to live in places that no other species could survive in; there have been reports of small tribes of orks living on the bombed out husks of planets which have been subjected to [[Exterminatus]]. [[Image:Eldar map.jpg|thumb|right|150px|'''Eldar map''']] [[Eldar]] -The Eldar are an old species (by old we mean 60 <s>millenia</s> <i>million</i> years at least, since they were Old One creations too) which, following the collapse of their empire, has splintered into a number of subfactions: *[[Craftworld Eldar]] -The Eldar are the perpetually dying light in an ever darkening galaxy but even as their flame flickers they refuse to allow themselves to be extinguished, though their numbers dwindle constantly. Which has been going on for over 15. Thousand. Years. Honestly, for a dying race, coupled with their persistent [[FAIL|defeats]], it really makes you wonder how they are still around. Many among their kind seek to rebuild their empire, and to transform their weak flame into a burning light to bring about a new dawn for their race; but if this is to be their end then they will face the growing darkness standing with blades ready in hand. Come 8th Edition and, with the obsession for trademarked names, the Craftworld Eldar are known as the Asuryani. Craftworld Eldar live, predominantly, within enormous ships known as [[Craftworlds]] that at one time served as vast trading vessels for the Empire of old. Within the Craftworlds the Eldar try to preserve what remains of their Pre-Fall history and culture as best they can but even they cannot stop the slow and inevitable degradation of time as older generations are lost and the memories of their glories pass into myth and legend. Like all Eldar, they are survivors of the calamitous event known as The Fall, which destroyed the old Eldar Empire. Those who live on the Craftworlds attempt to control and direct their emotions and psychic power in order to prevent it from corrupting them like it did their ancestors, and thus have a highly regimented social system known as the Paths, founded by the first of the Phoenix Lords; Asurmen. *[[Dark Eldar]] β The Dark kin are the very incarnation of cruelty in all its many forms. Ironically, they torture people for pleasure, and you would think that they'd like Slaanesh, but nope. They fear it just as much as normal Eldar. From their shadowy nightmare realm/BDSM porn studio of Commorragh, they strike out to bring misery, horror, and boners ([[Wyches]] only) upon an unsuspecting galaxy. Those who know of them know that it is better to die than be taken by these sadistic bastards. Pray they do not take you alive. Dark Eldar represent the portion of the population which has refused to give up on the cruel and barbaric lifestyle which caused The Fall in the first place. Instead, they have moved into the alternate dimension known as the [[Webway]] and mostly exist within the aforementioned <s>porn studio</s> City of [[Commorragh]]. Dark Eldar must feed on the pain and suffering of others to stave off their souls being consumed by [[Slaanesh|She Who Thirsts]], and as a result have developed a society and culture predicated on the capture and torture of others in [[/d/|increasingly inventive manners]]. Dark Eldar are among the most notorious corsairs and raiders of the Galaxy and are the bane of many an Imperial admiral. *[[Exodites]] - The original Eldar exiles, the first to notice the decay of their old Empire and leave it, were the Exodites. Effectively Eldar Hippies/Amish of a sort who decided to renounce advanced technology in the belief that it had fostered decadence and spiritual corruption. Instead, they live lives in tune with the nature of their Worlds, attempting to eke out peaceful existences there. By that we mean the planets are Maiden Worlds and therefore psychic and a complete paradise requiring zero effort for the Exodites to live luxurious, pampered lives that makes the Garden of Eden look like Nurgle's Garden. Since it's not "technology", they believe it doesn't count as decadent. They live an almost nomadic existence following the great herds of βdragonsβ and although they may appear highly vulnerable to attack they are still capable of defending themselves with their Dragon Knights and their reptilian dragon mounts. They also in time of great need have their own guardian equivalents of the [[Wraithknight]]s known as the Fire Gales, Bright Stallions and Towering Destroyers. Against greater threats such as a large Ork waaagh however they are still heavily dependent upon the Craftworld Eldar to defend them from harm. *[[Harlequins]] - One of the smallest but also the most elite of the Eldar groups, the Harlequins are Eldar who worship the sole intact and surviving Eldar God: [[Cegorach]]. Masters of comedy and moving through the [[Webway]], Harlequins are mostly devoted to attempting to find ways to defeat the Chaos Gods. Pretty funny <s>people</s> elves too. They serve as negotiators between the different branches of the Eldar society, helping to forge alliances between the different groups in the name of a greater cause at times. Harlequins are also the Eldar with the greatest knowledge and mastery of the mysterious Webway, allowing them even more rapid movement than other Eldar possess. *[[Ynnari]] - The smallest of all the Eldar's numerous subfactions, not even able to rival a minor Craftworld per their own leader, the Ynnari are Eldar dedicated to the worship of Ynnead, the newly born Eldar God of Death. The Ynnari have only recently emerged and follow what is known as the Seventh Way, a prophecy which supposedly reveals a way through which their god [[Ynnead]] can be fully roused without exterminating all living Eldar. The Ynnari are dedicated to the hunt for the fifth and final Crone Sword, with which they believe they can bring about the premature maturation of Ynnead to defeat Slaanesh whilst mortal Eldar still exist within the Galaxy. They have close ties with the Craftworld of Altansar, but most other Craftworlds, or their Seer Councils at least, are suspicious of the Ynnari. Many notable Eldar figures, such as [[Lelith Hesperax]], [[Jain Zar]], and that [[Eldrad|dick]], have joined their ranks. [[Image:Necron-galaxy-map-1.jpg.jpg|thumb|right|150px|'''Necron map''']] [[Necron]] Dynasties -They are the terror from a forgotten age (indeed, the very same enemy the Old Ones fought) that intends to reclaim the Galaxy from the weak parasitic races that now claim ownership of what was and always will be theirs. To the Necrons, there is not war in the future, only pest control. Among the oldest species of Xenos in the galaxy, Necron are a largely mechanical species who are beginning to awaken throughout the Galaxy. Due to a process in the distant past most Necron have become little more than mindless robots, with only their leaders displaying true self-awareness or intelligence. The Necron are an ancient and powerful species, who's numbers are bolstered by the constantly increasing number of their worlds which are reactivating. [[Image:Tyranid Hive Fleets Galaxy Map (1).jpg|thumb|right|150px|'''Tyranid map''']] [[Tyranid]] -Fear the shadow in the Warp for they are coming to consume all and when they are finished, nothing will remain. A Xenos race not native to the Milky Way Galaxy, the Tyranid are a voracious species of Xenos linked through a gestalt intelligence known as the [[Hive Mind]] which directs the species. The Tyranid are largely a predatory species, seeking to OMNOM as much biological matter as possible in order to make use of it for themselves. Thus far their forays into the galaxy have usually been blunted before they made significant headway, but due to the nature of their existence as a species outside the Milky Way Galaxy, it is difficult to know the extent of the Tyranid at current. *[[Genestealer Cult]]s - One of the most nefarious weapons deployed by the Tyranid are the Genestealer Cults. These cults, born from the intermingling of Genestealers with other beings, can emerge on numerous worlds and work to undermine the defenses of said planet due to a mistaken worship of the Tyranids as saviours, in turn making it far easier for the Tyranid swarm to consume. [[Image:Tau-map.jpg|thumb|right|150px|'''Tau map''']] [[Tau Empire]] - A recently emerging faction within the Galaxy, the Tau Empire is an expansionist weeaboo state which seeks to incorporate other Xenos into it where possible. Technologically advanced (compared to the Imperium, anyway) and well-known for their ideological commitment to the [[Greater Good]], or Tau'va, the Empire is at current still very naive regarding [[Chaos|what]] is waiting for them beyond their borders. Within the confines and safety of their borders the Tau confidently look towards the future but they are blissfully unaware that although they may be the big fish in a small pond at the moment, within the deeper waters there are leviathans waiting to be discovered. Now in 8th Edition they are the T'au, cause "Tau" was apparently not good enough for trademarking. As of 9th edition, they've bought much of their best tech from the Leagues of Votann.
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