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==The Shapes of Evil== ===Yugoloth Creations=== *'''[[Canoloth]]s''' eyeless quadrupedal guard dog yugoloth with the tongue <s>you wish your boyfriend had</s> of a chameleon. the area around them is a no-teleport-zone. Depending on the contract, being caught by a Canoloth either means death or him siting on you until the big man comes to get you. <gallery> Canoloth 2e.gif Canoloth 3e.png Canoloth 4e.jpg Canoloth-5e.png </gallery> *'''[[Guardian Yugoloth]]s:''' Least, Lesser, Greater. <gallery> Guardian Yugoloth 1e.jpg Guardian daemon MCV2.jpg Guardian yugoloth MM 2e.png Guardian daemon RQ3.jpg </gallery> *'''[[Battleloth]]s:''' a subset of Yugoloth that can transform from true to a weapon form, Basically hiring a fiend to be your weapon (with the added problem of having to also quickly win bidding wars while on the battlefield to prevent backstabbing). Coming in varieties of Arrow, Axe, Crossbow, Pick, Spiked Chain, and Sword. Arrows are the weakest and most cowardly like imps, Will only act as self-guiding arrows before running away. Can be used as spies if you can slip them into an enemy quiver. Axes are fiends of few words and stubborn in their contract terms but you get an axe with a bite attack. Crossbows are the Most apathetic and pragmatic to combat and employers, they spit bones, and are a convenient weapon. Picks are always hungry and want to suck up enemy blood. Spiked Chain like hunting, including other Battleloths. Swords are the most prideful, prefer to say in weapon form at all time, and have higher bargain standards. <gallery> Battleloth.png|Sword, Arrow, Spiked Chain, Axe, Pick, and Crossbow </gallery> ===Lesser Yugoloths=== *'''[[Battleloth]]''': Weak yugoloths who have the ability to transform into weapons. They come in six different varieties that each transform into different weapons. *'''[[Mezzoloth]]''': Low-ranking bug monsters. Are the proper foot soldiers. Really like money and violence. Most notable for dropping massed Cloudkill spells. <gallery> Mezzoloth 1e.jpg Mezzoloth MC8.jpg Mezzoloth 2e.gif Mezzoloth 3e.jpg Mezzoloth 5e.png </gallery> *'''[[Dergholoth]]''' (also spelled '''Dhergoloth'''): Remarkably ridiculous four-armed insectoids in D&D; their heads don't turn, but their entire torso whirls about wildly. [[Pathfinder]]'s [[Daemon_(Pathfinder)#Derghodaemon|derghodaemons]] however look like nightmares of Ginsu blades that could vivisect you before you could even scream. They love slaughter and will often fumble complicated orders (on purpose). <gallery> Dergholoth 1e.png Dergholoth MC8.jpg Dergholoth 2e.png Dergholoth 3e.jpg Dergholoth 4e.jpg Dergholoth 5e.png </gallery> *'''[[Piscoloth]]''': If [[Cthulhu]] and a lobster had a lovechild, it would be a piscoloth. Tyrannical Taskmasters, Your hire a Sergeant with a greedy but tactical mind along with his underlings. <gallery> Piscoloth 1e.png Piscoloth MC8.jpg Piscoloth 2e.gif Piscoloth 3e.jpg Piscoloth 4e.jpg </gallery> *'''[[Hydroloth]]''': Flying frog monsters. Take dips into the Styx, which makes their minds both scrambled and unreadable. Trade in information, ironically. <gallery> Hydroloth 1e.jpg Hydroloth MC8.jpg Hydroloth 2e.jpg Hydroloth 4e.jpg Hydroloth 5e.jpg </gallery> *'''[[Yagnoloth]]''': Goofy-looking lopsided freaks, yagnoloths bear much of the blame for why D&D aficionados typically regard tanar'ri and baatezu as cooler than yugoloths. Is a lieutenant over other lesser yugoloths, being a mediator for contract signing when it's not worth an Arcanaloth's time. When they grease that big arm to the elbow, [[kender]] get nervous. <gallery> Yagnoloth 1e.png Yagnoloth MC8.jpg Yagnoloth 2e.gif Yagnoloth 4e.jpg|4e redesign to be more Fiendish with a weird human arm. Yagnoloth 5e.png|5e returns to [[derp]]y, now with book loincloth </gallery> *'''[[Marraenoloth]]''' (also spelled '''Merrenoloth''', and originally called '''Charonoloth'''): Boatmen of the Styx. Loyal to their boats and nothing else. <gallery> Merrenoloth 1e.jpg Marraenoloth PCS 1.jpg Merrenoloth 2e.jpg Merrenoloth 5e.jpg </gallery> *'''Gacholoth''': Four legged humanoids who excel at infiltration and terrorism. <gallery> Gacholoth Dungeon 49.jpg Gacholoth Dungeon 49 2.jpg Gacholoth MCAV4.jpg </gallery> ===Greater Yugoloths=== *'''[[Nycaloth]]''' : Classically horned and draconian winged fiends. Headsmen and executioners. They're large, brutish, and carry vorpal axes. In [[3e|3rd edition D&D]] nycaloths gained the distinction of having four arms. Although Nycaloths' combat abilities are some of the most underhanded among Yugoloths, they can be one of the most loyal Yugoloths if treated well (You will have to bribe them at least quadruple their pay instead of only double to get them to switch sides). <gallery> Nycaloth 1e.jpg|1e Demon guy Nycadaemon Monster card.jpg|1e weird clay monster? Nycaloth MC8.jpg|2e Flaming Wings? Nycaloth VRGtFiends.jpg Nycaloth 2e.gif|2e Dogman Nycaloth 3e.jpg|3e 4 armed gargoyle Neldrazu Needle demon Nycademon 4e.png|4e Nyca on the right Nycaloth 5e.png|5e fat gargoyle. </gallery> *'''[[Arcanaloth]]''': Probably the most famous of the yugoloth species [at least among [[furry]] fans], arcanaloths look like anthropomorphic jackals and are known for managing the mercenary contracts that are the lifeblood of the yugolothic personal involvement in the [[Blood War]]. In essence, all contracts to hire yugoloths ultimately get approved by these guys. These guys are perhaps best known because they have two representative characters living in [[Sigil]]; A'kin the Friendly Fiend, a seemingly benevolent (not that anyone buys it) merchant, and [[Shemeshka]] the Marauder, aspiring to be the biggest wheeler-dealer in the Cage, who calls herself "King of the Crosstrade" and is famous as one of the first canonical non-cisgender NPCs -- she calls herself female, but her profile in the Sigil bigwig NPC splat "Uncaged: Faces of Sigil" depicts her with a ''male'' symbol, implying she's trans. Of course, according to ''Faces of Evil'', all yugoloths are hermaphrodites (<strike>not that the hypothetical sex of a fiend even matters, since fiends of all varieties "reproduce" by uplifting Maggots, which are the forms evil mortals take upon dying and arriving at any of the lower planes</strike>. Actually, yugoloths don't reproduce from maggots/larva. They procreate as mammals do, and when one dies, another mezzoloth is spat out, ensuring their numbers never decrease). By [[4e|4th edition D&D]] the publishers finally realized that [[Furry|jackal furries]] (only some of which even have horns) are just not daemonic enough, and so [[Retcon|retconned]] them to instead be the [[raavasta]] race (with distant yugoloth ancestry). <gallery> Arcanaloth 1e.jpg Arcanaloth MC8.jpg Arcanaloth RM1 1.jpg Arcanaloth 2e.png A'kin Uncaged.jpg Arcanaloth 5e.png </gallery> *'''[[Ultroloth]]''': Unlike the pit fiends and balors of the devils and demons, respectively, the leaders of the yugoloths are thinking, scheming mages-sneaks that disguise their strength behind melted, emaciated, and shifting forms rather than roar into battle wreathed in flame. Unfortunately, the fact that ultroloths have zero daemonic features and instead look like <s>weather balloons</s> sci-fi aliens might be why Balor demons and pit fiend devils better fascinated [[God|dungeon masters]] and [[murderhobos|players]] alike. <gallery> Ultroloth 1e.png Ultroloth MC8.jpg Ultroloth 2e.gif Ultroloth 3e.png Ultroloth 4e.jpg Ultroloth 5e.png </gallery> ===[[Altraloth]]s=== If they are willing to serve the [[Hag#Night_Hags|Night Hags]] for a specific purpose, a yugoloth can choose to undergo a ritual to become a powerful new being: an altraloth. In a long and painful ritual any yugoloth from mezzoloth to ultraloth can be turned into a new creature of superior power, but to do this they will have to enter a contract with the Night Hags and complete its terms before being freed. Most yugoloths chafe at this because they are not able to betray their new mistresses: hurting them will result in unspeakable pain for the altraloth, and if one of them were to die for any reason the altraloth perishes as well. As such, they are invested to the wellbeing of their masters and will do anything to protect them. ===[[Baernaloths]]=== Unverified ancient texts claim that baernaloths were the first [[Fiend|fiends]], and the origin of the other fiends. It's said that every individual powerful being in the Lower planes has a baernaloth hand in their origin, including the [[Obyrith]], who are said to have been lured to this multiverse in the first place by the Baernaloth. Those versions which TSR/WotC have published so far have sucked the papery scrotum of Hades himself. Homebrew versions exist online, though, worthy of these most primordial of fiends. Notable because as the eldest evils native to the Great Wheel (save perhaps the [[Aboleth]]), they acquire various abilities from various sources over the eons in addition to the ones they already have just from being a baernaloth, and each one has a different set. Some of the more notable ones from the list include one where whatever being that kills them is transformed body and mind over time into the baernaloth they killed, one where they can summon ''any'' other individual fiend in all the lower planes, including a Demon Prince or Archdevil, one where they can spend a week meditating to grant themselves one unique ability, quality, attack, etc. from any other breed of fiend, and the ability to Dominate all evil creatures below CR 12 within 300ft of itself. Also notable for spending their time doing nothing but tormenting other beings, and they don't even seem to take any joy in it. Oh they don't ''regret'' their actions in the slightest, it's just that in their minds, they exist to torment, and all other beings exist to be tormented. <gallery> Baernaloth.png Baernaloth Hellbound.jpg </gallery> ===[[Oinoloths]]=== The prefix ''oino''- means "one"; the word ''oinoloth'' is a title of the yugoloth ruler of [[Hades]], not a type of yugoloth, though the process of attaining the oinoloth title could conceivably involve a transformation. ...at least originally. now the being with the best claim to being "ruler of all yugoloth" is the General of Gehenna, assumed to be an ultraloth, and now oinoloths are just another type of yugoloth that specializes in the disease. 5e oinoloths are your bio-warfare specialist. If you need a plague or famine, an Oinoloth is your fiend. Unfortunately, you need to remember to pay an Oinoloth extra to remove all the plague when its job is done. the Oinoloth's Mastery of diseases also gives them the power to cure afflictions but has a steep fee for doing this categorically good action, especially if they were responsible for it in the first place and will leave behind permanent tissue damage. <gallery> Oinoloth 1e.jpg Oinoloth 5e.png </gallery>
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