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===Incursion Squad - 96pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"We may not have wings but we have something better..."'' <div class="mw-collapsible-content">Unlike most chapters the Knights Inductor sends their rising battle brothers from the Scouts to the Incursion squads rather than their equivalent of Devastator squads. This is merely to get any last bit of close combat training done and out of the way before moving on with the more important aspects of Knight Inductor warfare. This near complete lack of emphasis on close combat has effectively led to the disintegration of full Vanguard Veteran squads as a fighting force. However the few hot-headed Aspirants who pursue close combat fighting and the experience of being face-to-face with their enemies may choose to become one regardless. These grizzled Veterans learn to deal with their slight deficiency in reaction times by honing their instincts through years upon years of experience fighting much of what the universe has to throw at them. They have their place in teaching Incursion squads the importance of being able to shorten their reach beyond their bolters and teach the few Aspirants who arise from them.</div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Knight|| 4 || 4 || 4 || 4 || 1 || 4 || 1 || 7 || 3+ |- | Sergeant|| 4 || 4 || 4 || 4 || 1 || 4 || 2 || 8 || 3+ |- | V. Veteran|| 5 || 4 || 4 || 4 || 1 ||4 || 2 || 8 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 5 Knights Inductor, 1 Inductor Sergeant<br> :'''Unit Type''': Jump Infantry (Inductor Sergeant is Character)<br> :'''Wargear''': Power Armour, Bolt pistols, Shock Batons, Stun & Krak Grenades :'''Options''': *May include up to 6 additional Knights for: +16pts per model. **If the unit numbers 12 models, you may upgrade a Knight to a Sergeant: free *May replace bolt pistols and/or Shock batons with: :-Shock maul: +5pts :-Astartes Riot shield: +5pts *May upgrade the Sergeant to a Vanguard Veteran, replacing the close combat weapon for a power weapon: +25 pts. *The entire squad may take Jump Packs if Astartes Riot Shields were not selected: +3pts per model *For every 6 models, two models may exchange their bolt pistol and shock baton for: :-Flamer: +5pts :-Plasma pistol: +10pts *The Sergeant and Vanguard Veteran may replace their bolt pistol and/or melee weapon with: :-a plasma pistol: +10pts :-a storm shield: +15pts :-a power weapon or lightning claw: +15pts :-a power fist: +25pts :-a thunder hammer or pair of lightning claws: +30pts *The Sergeant and Vanguard Veteran may take items from the '''Special Issue Wargear''' list. *Two models may take: :-Seismic Charge: +10pts *May take an Inductor pattern Rhino, Razorback, or Aprior pattern Drop pod as a Dedicated Transport :'''Special Rules''': , Fire teams, Suppression Tactics, Indomitable Spirit :'''Vanguard Veteran only:''' *'''Blade of Experience''' - Jump pack infantry with this rule gain +1 WS and re-roll 1's to hit in the first round of combat. This rule is conferred to any Incursion squad he joins, as well as attached Indepedent characters. *'''Leader of Aspirants''' - The Vanguard veteran is a character when joined to a unit, who becomes an Independent Character if his entire unit is wiped out or if he chooses to leave it.
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