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Codex - Skaventide: /tg/'s 9th Edition
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===Elites=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Gutter Runners==== <div class="mw-collapsible-content"> ''Lore Description''</div> </div> This unit contains 5 "Models" ('''Power Rating: y'''). It can include up to 5 more "Models" ('''Power Rating: +y''') or up to 10 more "Models" ('''Power Rating: +yy'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Gutter Runners || 8" || 4+ || 4+ || 4 || 4 || 3 || - || - || 5+ || 15 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Throwing Stars''' || range || Rapid Fire 3 || 4 || -1 || 1 || Poison Weapon (4+). |}</div> <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Daggers''' || melee || melee || User || -1 || 1 || Poison Weapon (4+). |}</div> </div> '''Special Rules:''' <tabs> <tab name="Running Death"> This unit can advance and still shoot without any modifiers that would be caused by advancing. </tab> <tab name="Sneaky Infiltrators"> Instead of setting up this unit on the battlefield, you can place it into reserves. If you do so, then at the end of any of your movement phases, you may set up this unit anywhere on the battlefield that is more than 9" away from any enemy units. </tab> <tab name="Throwing Stars"> If the unmodified hit roll for an attack made with Throwing Stars is 6, that attack inflicts 2 hits. </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit's leader for every 10 models in the unit. See Army Rules - Universal </tab> <tab name="Scurry Away"> Any Skaven units that have fallen back can still shoot or manifest psychic powers this turn. See Army Rules - Universal </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}} *{{W40kKeyword|infantry}}, {{W40kKeyword|gutter runners}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Packleaders==== <div class="mw-collapsible-content"> ''Lore Description''</div> </div> This unit contains 3 Packleaders ('''Power Rating: 3'''). It can include up to 3 more Packleaders ('''Power Rating: +3'''), up to 6 more Packleaders ('''Power Rating +6''') or up to 9 more Packleaders ('''Power Rating: +9'''). All Packleaders are equipped with a Herding Whip, a Rusty Blade, and a Rat Blunderbuss. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Packleaders || 6" || 3+ || 5+ || 4 || 3 || 2 || 2 || 10 || 6+ || x |- | Packmaster || 6" || 3+ || 5+ || 4 || 3 || 2 || 3 || 11 || 6+ || x |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Rusty Blade''' || melee || melee || User || 0 || 1 || Poisoned Weapon (4+) |- |'''Rat Blunderbuss''' || 12" || Pistol 1 || 5 || 0 || 2 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Crack the Whip"> Add 1 to all hit rolls made with melee weapons by friendly {{w40kkeyword|CLANS}} units while they are wholly within 12" of any models with this ability. In addition, when taking moral tests for those units, you may instead use the highest leadership characteristic in this unit. </tab> <tab name="Things-catcher"> Only usable if you have a model equipped with a Things-catcher. In the event that a morale test is failed, no models flee. You must still take a combat attrition test, however, any models not in unit coherency may be placed in coherency with the rest of their unit instead of being destroyed. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Packmaster"> One model may be the Packmaster. The Packmaster replaces its Herding Whip with a Things-catcher. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}} *{{W40kKeyword|infantry}}, {{W40kKeyword|packleaders}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Warlock Bombardier==== <div class="mw-collapsible-content"> ''Lore Description''</div> </div> A Warlock Bombardier is equipped with a Doomrocket and Firing Pole {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Warlock Bombardier || 6" || 3+ || 5+ || 4 || 4 || 5 || 3 || - || 5+ || x |} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Doomrocket''' || 18" || Heavy 2 || 6 || -1 || D6 || More-more Doomrocket! |- |'''Firing Pole''' || melee || melee || User || 0 || 1 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="More-more Doomrocket!"> In your shooting phase, before firing the Doomrocket, you may say that the Warlock Bombardier has overloaded its warhead. If so, the damage characteristic is increased to 2D6. However, if the unmodified hit roll is 1, that attack fails and this model suffers 2D6 mortal wounds. </tab> </tabs> '''Psyker:''' During the psychic phase, this model can attempt to manifest 2 Psychic powers. Additionally, it can attempt to deny 2 Psychic powers. It knows Smite and 2 other powers from the Warpvolt Galvanism discipline. '''Keywords:''' *Faction: {{W40kKeyword|SKAVENTIDE}}, {{W40kKeyword|<CLANS>}} *{{W40kKeyword|Infantry}}, {{W40kKeyword|Psyker}}, {{W40kKeyword|Character}}, {{W40kKeyword|Warlock Bombardier}} <div class="toccolours mw-collapsible mw-collapsed" style="100%"> ====Warlock Engineer==== <div class="mw-collapsible-content"> ''Lore Description''</div> </div> A Warlock Engineer is equipped with a Warplock Pistol and Warp-energy Blade. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Warlock Engineer || 6" || 4+ || 4+ || 4 || 4 || 5 || 3 || - || 5+ || x |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Warplock Pistol''' || 12" || Pistol 2 || 5 || -1 || D3 || - |- |'''Warp-energy Blade''' || Melee || Melee || +1 || -1 || D3 || - |}</div> </div> '''Special Rules:''' <tabs> <tab name="Skaventide Vehicle Expert"> If this unit ends its movement within 3" of any friendly {{W40kKeyword|<clans>}} {{w40kkeyword|vehicle}}, it may repair the vehicle. Heal D3 wounds from that vehicle. </tab> </tabs> '''Psyker:''' During the psychic phase, this model may attempt to manifest 1 Psychic power. It may also attempt to deny 1 psychic power. It knows Smite and 1 power from the Warpvolt Galvanism discipline. '''Keywords:''' *Faction: {{W40kKeyword|skaventide}}, {{W40kKeyword|<clans>}} *{{W40kKeyword|infantry}}, {{W40kKeyword|psyker}}, {{W40kKeyword|character}}, {{W40kKeyword|Warlock Engineer}}
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