Editing
Codex - Tau Auxiliary 8th edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Special rules Demiurg <span style="color: red"> '''WIP''' </span>=== {{W40kKeyword| storm}}: Storm weapons are weapons that are fully automatic if a 6+ is rolled to hit you count that hit a 2 hits instead. {{W40kKeyword| Ion Dampener}}: Models that have a Ion Dampener may roll a D6 each time they would suffer a Mortal Weapon from overcharging an Ion Weapon weapon they are carrying, on a 3+ this damage is ignored. '''Runes of the Stone-Kin''': Demiurg Runesmiths differ from the usual hectic and forceful calling of power employed by Chaos sorcerers and Ork Weirdboyz. Instead carefully carving and preparing ancient runes by inscribing them upon slates of adamantite, before imbuing them with arcane energy in lengthy rituals. In this way the Demiurg can reliably harness the primordial energy of planets that sits beyond the grasp of all but the most willful or powerful of Psykers. However activating these runes comes with a danger of their own as the Runesmith must become the conduit for this energy as the rune is activated, and reports of Rune Smiths who have lost control of this power range anywhere from the caster joining with the stone of the planet itself, to Volcanoes opening beneath beneath the battlefield and drowning entire worlds in lava.<br> For the purpose of the rules there is no difference between these and normal psychic powers. When choosing powers the caster may choose his powers or roll a D6 to see wich one he will gets. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Power !! D6 !! Charge Value !! |- | Rune of Shielding || 1 || 5/10 || Choose one friendly unit with 24", that unit gains a +1 bonus to their Armour saves Until the start of your next Psychic phase. If this power is successfully manifested on a 10+, the chosen unit gets +2 to it Armour save instead. |- | Rune of Grounding|| 2 || 6 || If this power is successfully activated, nothing happens immediately. Instead note down the difference between this powers Charge Value and the result of the Psychic test (Psychic test - 6 = +X). Until the controlling player's next movement phase, the caster gains +X as a bonus to any Deny the Witch rolls they make. Furthermore, the amount of deny the witch tests the caster may make is increased by one. |- | Rune of Devastation || 3 || 8 || Channeling the fury of the very ground they stand upon, Demiurg Runesmiths may cause the earth to rebel against their enemy. Choose one enemy unit with 24" and line of sight, that unit suffers D3 Mortal wounds if they are out of cover. If they are in cover they instead suffer D3+3 Mortal wounds |- | Rune of Protection || 4 || 7 || Choose one friendly unit with 24", that unit may roll a dice everything it receives a mortal wound on a 3+ the wound is ignored. the effect last Until the start of your next Psychic phase. |- | Rune of Amplification || 5 || 7 || If this power is successfully activated, nothing happens immediately. Instead note down the difference between this powers Charge Value and the result of the Psychic test (Psychic test - 7 = +X). The caster may either grant this bonus to another friendly Runesmith within 24", or may store power for his own use. The next psychic power cast by the target of the Rune gets a bonus of +X to it cast roll. |- | Rune of Fury|| 6 || 5 || Choose one friendly Demiurg unit with 24", that unit has re-roll 1 to hit and to wound Until the start of your next Psychic phase. |- |} <br style="clear: both; height: 0px;" />
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information