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====MAWLOC==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Mawloc | 3 | 0 | 6 | 6 | 6 | 4 | 3 | 8 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature''' '''UNIT COMPOSITION:''' '''1 Mawloc'''...''x pts'' '''SPECIAL RULES:''' *'''Burrow:''' An unengaged Mawloc can, at any point during your Movement phase from the second game turn onwards, elect to burrow. If it does so, remove it from the table and place it into Ongoing Reserves, it will arrive via Deep Strike in your next turn. A Mawloc cannot Deep Strike and Burrow in the same turn. *'''Deep Strike''' *'''Fearless''' *'''Fleet''' *'''Hit & Run''' *'''Instinctive Behaviour (Feed)''' *'''Stealth''' *'''Terror from the Deep:''' When arriving from Deep Strike Reserve, a Mawloc can choose to Deep Strike onto a point occupied by another model (friend or foe) β roll for scatter as normal. If a Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table. Instead, place the large blast marker directly over the spot the Mawloc is deep striking onto. All units except Flyers and Flying Monstrous Creatures beneath the blast marker suffer a number of Strength 6 AP2 hits with the Ignores Cover special rule equal to the number of models that unit has underneath the blast marker. If the blast marker is on a multi-level ruin, only models on the lowest level of the ruin count as being under the blast marker. For Wound allocation purposes, assume the attack is coming from the centre of the blast marker. Hits against vehicles are resolved against their side armour. :If, after removing casualties it is still not possible to place the Mawloc, then move enemy models that prevent it to be placed the least amount needed, until the Mawloc can be placed with no enemy models within 1". If at least one of the models that prevent the Mawloc from being placed is a Gargantuan Creature, or a Super heavy Vehicle, it suffers a "Delayed" result on the Deep Strike Mishap table and no models are moved. '''OPTIONS:''' *May take one of the following: :: - Superior neural connections...''x pts/model'' :: - Improved vision...''x pts/model'' :: - Overgrown muscles...''x pts/model'' :: - Hardened carapace...''x pts/model'' :: - Redundant organs...''x pts/model'' :: - Duplicated reflex chains...''x pts/model'' :: - Explosive muscle action...''x pts/model'' :: - Impulse inhibitors...''x pts/model'' :: - Armored shell...''x pts/model'' *May take items from the '''Biomorphs''' list. *May include up to 2 additional Mawlocs...''x pts/model'' *May take crushing claws...''x pts'' *May take one of the following tail biomorphs: :: - Prehensile pincer...''x pts'' :: - Toxinspike...''x pts''
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