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====Mehrunes Dagon, Prince of Destruction==== During the height of the Oblivion crisis, the lost heir Martin Septim used Mankar Camoran's own tome, the Mysterium Xarxes, to send a champion in pursuit of the treacherous sorcerer and reclaim the amulet of kings. But it was too late, for the Daedric Prince Mehrunes Dagon himself had entered the material world. With countless Daedra in tow, he laid siege to the Imperial City. Centuries-old buildings shattered into dust while entire armies of mortals perished at the hands of the God of Entropy. It was only when Akatosh himself took form among the ruins that the mightiest of the Daedra was beaten back to the abyss from which he sprang. 2250pts. Mehrunes Dagon may be taken as a Hero choice in a Daedra army of 4000 or more points whose cultists are dedicated to him. If so, he is the general. Base Size: 125mm x 125mm. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Mehrunes Dagon | 10 | 5 | 10 | 10 | 10 | 5 | 10 | 10 | 12 | - / 2++ |} '''Special Rules''': Skirmish, Monstrous Creature, Physical God, Daedra, Character. Mehrunes Dagon causes Terror. Power of Destruction: Mehrunes Dagon may cast any spell the same turn he moves and/or charges. He may choose to automatically cast a spell regardless of his roll; he must still spend the minimum number of Power Dice required to cast that spell if he does this. Mightiest of the Daedra: Mehrunes Dagon and all allied units in a close combat involving him are Fearless, but do not take No Retreat wounds from losing combat. His blows inflict Instant Death. If he would be removed as a casualty in any way, except by another Physical God, if the game has not yet reached turn 5, he is instead placed in Ongoing Reserves. Apocalyptic Summoning: Mehrunes Dagon always begins the game in reserve. Whenever he would normally arrive from reserve, he must first be summoned instead by a spellcaster: *Summon Mehrunes Dagon: This spell may be cast by any number of units whenever Mehrunes Dagon attempts to arrive from reserve. Any number of models in the unit who know at least one other spell may attempt to cast this spell, and may combine their Power Dice to attempt to cast it together. This spell is cast on a 50+. If it succeeds, Mehrunes Dagon arrives from reserve; place him in a legal location within 9" of one of the models who succeeded in casting this spell. Mehrunes Dagon may move, shoot, march and charge as normal this turn. Reality Collapse: Enemy units must move as though through difficult and dangerous terrain while Mehrunes Dagon is in play. '''Wargear''': None. '''Spells''': Mehrunes Dagon knows all the Destruction spells in this army book not associated with other Daedra Princes. He knows this unique Destruction spell: Infinite Flame: Shooting Attack, S10 AP7, Move or Fire d6(roll each time you succeed in casting it), Large Blast, Range 36", Multiple Wounds(2d6), flame. Casts on a 60+.
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