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===Deserts=== *'''Attarosa''' ====Guardian Machine==== Found rarely under the desert sands, Guardian Machines are highly prized by those who can reactivate them. Doing so requires either advanced (and mostly lost) engineering knowledge, or enough magical power to bypass most of its systems and golem the whole thing. If reactivated properly, the machine attunes itself to the first sentient which touches it, protecting it whenever possible with powerful field generators and rear-mounted energy projectors. The system is relatively semi-intelligent and occasionally even shows a modicum of initiative and tactics, but reactivating it as a golem limits its capabilities to direct orders received from its master, and it must even be ordered in order to recharge its field and weapon charge. *'''Sar'vek''' ====Death Djinn==== Spoken of only in whispers and written about only by madmen in dark tomes the forgotten race of genies known by mortals as the Death Djinn is more real than any sane man would want to admit. Long ago when the world was young the race of genies had its own malcontents and miscreants who took to consorting with dark powers and demonic forces. While many of the djinn were happy to represent the aspects of the desert that represented the wildness of the wind and its people, the hospitality and relief of an oasis, or the fierceness of its predators, the Death Djinn embraced the parts of the desert that existed only to oppress and destroy. From the venom of the scorpion to the desiccating rays of the ever hating sun the death djinn embraced all that was evil of the desert and drank the power unleashed in the taking of lives. Their fellow djinn were happy to ignore them until they called upon the dark god Set to give them power over darkness as well as light and conquer all deserts and thus have power over all Djinn. Finally realizing the danger they posed the Djinn went to war with their own kind and imprisoned many of the Death Djinn in deep caskets buried under the desert sands where they remain today. While in those days the genies could easily afford to place guards or wards over these caskets to ward off all but the most powerful and determined of prison breakers time has caused the race to dwindle and now the djinn rely almost entirely upon the secrecy of the caskets and the ignorance of mortals to keep them safe. However some hapless mortals have accidentally opened the caskets hoping to be granted wishes or gain the treasure from lost tomb. All they find within is the bleakness of death and the skin flaying wind of the sandstorm. The lucky ones die quickly. The unlucky ones are poisoned or maimed and left to crawl through the desert as the now free Death Djinn makes up for lost time by torturing there would be rescuer for days even weeks until boredom makes the Djinn slowly twist all the water out of the poor victim and spilling it on the sand to be lost forever.
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