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==Oddities== ===[[Antitribu]]=== *'''Antediluvian - Varies''' *'''Signature Discipline - Varies''' *'''Sect - Mostly Sabbat''' *'''Clan Weakness:''' As their parent clan. [[File:Antitribu.png|150px|right]] The "Anti-Tribe" are those vampires who have gone against the grain of the mainline clan. Collectively known as the Antitribu, they consist of the iconoclasts within their own clans and banded together to make sure that they aren't picked off by their annoyed kin. The Antitribu include: * Brujah, Gangrel, Malkavian, Nosferatu, Toreador, and Ventrue who think the Camarilla ain't shit and joined the Sabbat. The Brujah are by far the most common of these Antitribu. * Tremere who chafe under the yoke of the Pyramid and went to do their own thing under the leadership of Tremere's former right-hand man Goratrix back in the 18th century. This did not sit well with the Tremere, who cursed their renegade kin so that all Tremere who had undergone the Vaulderie were marked with a symbol of treason upon their foreheads, only visible to Tremere. This was followed by an event in 1998 where a great curse turned all those Tremere to dust, but the ones who hadn't undergone the Vaulderie escaped this fate, one of them being Heinrich Himmler himself. In 1999 Saulot won his centuries-long battle with Tremere, kicking the guy out of his body and into Goratrix's. Tremere then destroyed his upstart disciple, and is indicated to have bodyjacked him. ** Another split in the Tremere happens sometime in the 2010s when a small-time primogen out of Milwaukee named Carna gets ahold of a tome of blood magic called '' Book of the Grave-War'', which gives her the ability to break Blood Bonds, like the ones tieing her to the Tremere Pyramid. Having been given the rawest deal by the Pyramid since the 1410s, she books it for the Anarch Free State in California with the Book and a crew of followers, creating House Carna. By 2018 she's amassed a decent power base and is slowly reworking the Tremere's traditions, using neo-paganism and [[SJW|witchcraft as a foundation with a distinct progressive-feminist bent]]. She's also ''terrified'' that the Pyramid will finally try to track her down for her defection. Then the Second Inquisition practically nukes the Inner Council in Vienna and the Camarilla start pulling all of their higher-ups into a conflict with the Sabat in the Middle East. So, bullet dodged! And now we don't have to justify rolling up Anarch Tremere anymore! Woo! * Assamites who consider their own clan to be compromised but are still dedicated to their mission to fucking up the Antediluvians. The mainline clan is surprisingly cool about this, and the two groups never draw swords against one another. The Assamite Antitribu do a lot of the behind-the-scenes heavy lifting for the Sabbat, being both the principal scholars of their Noddist sects and principal operatives of the Black Hand. * Ravnos who reject the culture of the mainline clan and went to do their own thing. There is still a great degree of honor between thieves, and the Ravnos consider giving their word sacred, so they're at least roughly neutral to one another. * Setites who reject the snake fetishism and worship of their parent clan. They set up shop in the Caribbean and replaced all the Egyptian iconography of their clan with a Voudoun-inspired style and started to call themselves the Serpents of the Light. They are still all about the vice. * Tzimisce who don't feel like joining the Sabbat and just want to do their own thing. This is the Old Clan Tzimisce and stick to their castles in eastern Europe outside of the affairs of Kindred society. They consider Vicissitude an abomination and instead practice Koldunic Sorcery, which grants them all sorts of magical powers, although a few of their elders secretly use Vicissitude as well. Because of their insular nature the Camarilla, Sabbat and the Tzimisce as a whole are fine with leaving them alone. * Lasombra has a small number of European elders who believe that the Camarilla have a better shot at defeating the Antediluvians than the Sabbat does. These individuals are rare, and those who live long are rarer still. The most notable example of such a Lasombra to pull off his stunt is Giangaleazzo, the Archbishop-turned-Prince of Milan, whose spectacular defection (burning all the sick fucks in a mansion while shit-talking them how they are monstrous idiots) earned him the respect of the Camarilla and a high spot on the shit list of the Sabbat. Then there is the Ashirra (Islamic Kindred) housing considerable Lasombra in Mecca and Medina, Suleiman ibn Abdullah, who met Mohammad himself, saw his True Faith and dedicated himself to protect Humanity and Islamic lands. Pretty cool guy, good luck taking him on in a True Faith 10 burning city. * Giovanni Antitribu don't exist. Sure, there's always a couple of troublemakers and upstarts who need to cool their heads, but vitae is thicker than even blood and such hotheads are kept in check by the family, and at worst made to sit down for a talk to clear the air. After such talks there will be no more trouble, but the books are vague on if this is because of the interpersonal skills of the family leaders, the use of large amounts of the Dominate discipline or because the troublemaker is... [[Dark Angels|removed.]] ===[[Caitiff]]=== *'''Antediluvian - Varies''' *'''Signature Discipline - Varies''' *'''Sect - Whoever'll take them; as such they're the most common with the Anarchs, and a few Sabbat under Joseph Panders.''' *'''Clan Weakness:''' None, but often being a Caitiff is enough trouble as-is. [[File:Caitiff.png|150px|right]] Caitiff aren't a clan so much as a lack of clan. If a Kindred abandons and disowns his childe before teaching them about their new condition, the neonate is considered ''caitiff'', bereft of the clan's support structure and reliant on what little goodwill he can scrape from the shadows. Another type of Caitiff is becoming more common in the modern nights: new vampires are sired who don't express clan traits. With nothing to better inform them, they develop psychosomatic weaknesses based on what they think "should" harm them: garlic, running water, crosses, and the other pop-cultural vampire vulnerabilities. Their existence has always been feared as the harbinger of the Final Nights; the Camarilla treats them as second-class at best and the Sabbat used to (and still does in some places) treat them as cannon fodder until a cool guy named Joseph Panders tore shit up in a Sabbat civil war and [[AWESOME|intimidated the Sabbat itself]] into accepting them. These Kindred, especially of the 14th and 15th generations, are interchangeably called "Thinbloods" for their weak Vitae and difficulty in passing on the Curse. Caitiff don't have clan Disciplines, so they don't get a discount or mark-up for acquiring or improving them. This can make fighting a Caitiff dangerous since they can [[Not As Planned|spring all sorts of Disciplines on you that you cannot plan for, unlike with the more predictable other Clans]]. This is mitigated by the fact that Caitiff are almost always of a very high generation, making them unable to use the more potent abilities of a Discipline. Caitiff are frequently hunted down because they are seen as the heralds of Gehenna. This turned out to be a self-fulfilling prophecy; see, whenever a Kindred dies for good, it gives a vampire higher up the clan's bloodline a psychic poke of varying strength. This is how the [[Ravnos]] got royally boned: large numbers of Caitiff/Thinblood vampires were killed in battle against the [[Kindred of the East|Kuei-Jin]], resulting in several Methuselah waking up due to numerous little psychic pokes. When they died, the pokes were ''way'' stronger and went back up to the Ravnos Antediluvian itself, waking ''him'' up and causing the [[Week of Nightmares]]. Thing is, Caitiff lack a specific Antediluvian to poke, since they lack the usual clan traits and connection to an Antediluvian that comes with them. The result is that their death defaults to poking '''all''' of them. [[Anal Circumference|Yeah.]] ===[[Thin Blooded]]=== *'''Antediluvian - Varies''' *'''Signature Discipline - Varies/as per parent clan (V20), Thin Blood Alchemy (a combination of bootleg chemistry and old style potion brewing) (V5)''' *'''Sect - Mostly Anarchs or Hunters, very few in the Sabbat though some live in the Camarilla as yes-men (see below).''' *'''Clan Weakness:''' Being stuck running with low tier clan powers (lvl 4/3 for 14th/15th respectively), less blood pool to play with, plus whatever your parent clan flaw is (V20). Being everyone's bitch, being a Z-tier vampire (though that has some benefit), being stuck with cookery as your power (V5). [[File:SymbolThinBloodsV5.png|150px|right]] Do you not feel oppressed enough running as a Caitiff? Or do you just like an underdog? Thin blood might be for you. While in V20, not every thin blood is a caitiff by default, they seem to get the same treatment due to being considered both a sign of Gehenna and probably a little bit of jealousy due to the 15th generation vampires being able to find it easier to tolerate things like the sun. Almost all thin bloods between 14th-16th generation (though one, Smiling Jack's Childe is around 11th gen) and often come with a reduced usability for their blood pools and having to spend extra blood to do basically anything except wake up. Bloodlines 1 had a thin blood community in E, Lily, Julius, Rosa and Copper, a poor bunch of fucks who mostly got turned and abandoned by their erstwhile sires for being bitch tier vampires. Then we get to V5, which changed thin bloods massively, almost to the point of being a different supernatural entirely, more akin to a halfway house between ghoul and vampire. First off, all thin blood are caitiff by default; their blood is too weak to show either clan traits or even a lot of typical vampire traits. Second of all, they have no disciplines except one: Thin-blooded alchemy, which is like a bargain bin replacement for the usual powers you'd get as a Kindred, allowing them to mix blood with all sorts of bizarre shit to do many things kindred can do by just focusing, with some weird abilities thrown in for good measure. Thirdly, they have their own merits and flaws now. Merits they can take include slowly metabolising food, seeming alive or even being able to walk around during the day (sans powers of course, but it's something), but with the drawback of flaws including no fangs, actual clan curses, or being unable to heal like a vampire. On top of this, it ''sucks'' being a thin-blood in general: the Camarilla either physically brand or execute them on sight, the Anarchs are only slightly more welcoming, and both have no compunctions about using you as a disposable ghoul (with the Anarchs sometimes giving a tenuous promise that you might be able to diablerise a criminal and become a clan member.) When in that position, most people either try to become mortal again, or diablerise their way into becoming a gen 13, full fledged vampire, losing all their thin blood merits (including their alchemy), but in exchange for existence not sucking ass for every moment of your life/unlife/halflife, just for most of it. Others go crazy and start down the near suicidal path of helping hunters, reasoning that they might as well die trying to fuck up the people who wrecked their life rather than live under the Camarilla/Anarch's bootheel until their boss gets tired of their yes-man gimmick. All of this said, they're a good choice for high-mortality "VTM Survival Mode" kind of games. Just don't expect your game sessions to last long on average. ===[[Children of Osiris]]=== *'''Antediluvian - Osiris''' (as per their claim: there are no other sources regarding Osiris' identity or lineage) *'''Signature Discipline - Bardo''' *'''Sect - Independent''' (technically they *are* a Sect, but they're small) *'''Clan Weakness:''' As per their clan of origin, plus their blood becomes inert and sterile and they can neither Embrace nor create or sustain ghouls. [[File:Children of Osiris.png|150px|right]] One of the most famous stories from Egyptian mythology is how Set was a dick to his brother Osiris. Except this is not a myth: it actually happened. But the details are off. Osiris was a scholar and philosopher in the court of a Pharaoh (which one is forgotten). Embraced by a vampire looking to exploit his knowledge, Osiris was horrified by what he had become. Instead of killing himself though he decided to make the Beast his bitch. Through rigorous study and moderation he managed to start on the path to [[Golconda]]. Except that before he reached it Osiris was murdered by his brother Set, chopped up and spread across the lands. Osiris' sister (whether she was a vampire or not) reassembled him and revived him from death. This feat took its toll however: Osiris was no longer capable of creating Childer, but this did not stop him from pursuing his path (considering Osiris' dick was lost... some fancy double-entendre there). Any Kindred that wants to join them is allowed to (aside from their mortal enemies the Setites, but they don't want to) after some testing, and those who pass and renounce their old bonds will be welcomed into the fold. The Children of Osiris are a secretive bunch however, sticking to the shadows instead of acting in the open. Given their relationship with the Followers of Set this is the smart thing to do. Basically a literally "good" vampire sub-clan, they cannot embrace humans or murder. Every last one disappeared in Gehenna, ascending to Heaven. ===[[Panders]]=== *'''Antediluvian - Varies''' *'''Signature Discipline - Varies''' *'''Sect - Sabbat''' *'''Clan Weakness:''' Same as Caitiff, but the Panders at least have SOME rights. [[File:Panders.png|150px|right]] The Caitiff of the Sabbat came together in 1957 under the leadership of Joseph Pander. Sick of being treated like shit by their kin, this eventually sparked the Third Sabbat Civil War. Pander had devised a ritual called ''One of My Tribe'', which severs a Kindred from all ties that work via lineage, making one a true Caitiff. This is potent enough to sever Malkavians from the Malkavian Madness Network, and might in theory even protect someone from the effects of the curse put upon Tremere having undergone the Vaulderie or the link between an individual and Tzimisce via the blood/Vicissitude. Over the course of 100 days a mix of violence and diplomacy eventually saw the Panders (what they started calling themselves) officially recognized as a part of the Sabbat, much to the chagrin of several existing clans. But the Panders had proven themselves to be loyal and as such were recognized as equals. Joseph Pander is still alive to this day: as a Priscus of the Sabbat he has no formal power but a great deal of influence, which suits him just fine. Even then, there's a lot of kindred within the Sabbat who'd love to see him dead, but nobody's managed to off him just yet. In turn, he's smart enough to not jockey for too much power and prefers to stay out of of the limelight, making the rounds with his pack and acting as a sagely old Kindred to the younger generations, proving to older vampires that even a Caitiff's star can rise high.
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