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==Destruction== [[File:Gordrakk.jpeg|thumb|center|900px|GET OFF ME FAKKIN FROG AN TOAD, YA TOM TIT WANKERS!]] The forces uninterested in beating Chaos, or more specifically not caring about who it is that they beat. Destruction is now more chaotic than Chaos, to the point even Tzeentch cannot really predict or control them with any degree of certainty. Most of Destruction is the former [[Orcs & Goblins]], led by Gorkamorka, the two-headed combined form of the old gods [[Gork]] and [[Mork]] (or is it Mork and Gork?), who separates back into the two when greenskins fight each other. Confirmed that Gork is the brutal one while Mork is the sneaky one, though that has been implied if not outright stated for years with any implication otherwise being a joke. He was initially interested in Sigmar's plans until he got bored and led the savage elements of the reborn world on a massive reality spanning WAAAGH and finally settling to his realm made of Ghur, the Wind of Beasts. Now they're predictably trying to get in as many fights as they can, and don't really give a fuck about exactly who it is that they're fighting. The posterboy of Destruction was [[Gordrakk]], the firstborn son of Gorkamorka/Gork and Mork (or was it Mork and Gork, because even Gordrakk isn't quite sure) dubbed the Fist Of Gork, and was the first greenskin in the new setting. [[Spiritual Liege|All beings of Destruction bow to him as their absolute Warboss for being the 'ardest, the absolute pinnacle of both Brutality and Cunning at once.]] Gordrakk is directly connected to his gods, who are present with him at all times. He sees them as "more suggestions of shapes than shapes themselves, but powerful for all of that" who feud or cooperate in his presence and gently whisper their will and interests to him. He notices that all other beings of Destruction follow their mood, but only he is aware of why a WAAAGH! can form out of beings who hate each other or turn in on itself out of the blue. And gave 'is boyz ork armour. Nice. After 3E, that title could arguably have been passed to [[Kragnos]], a massive centaur god from a bygone age who was freed as a result of Alarielle trying to reverse the Necroquake. After being freed, he got absolutely pissed at all the cities that grew up in his absence and went on a freewheeling campaign of destruction that draws in all manner of followers, thanks in part to the machinations of the Kruleboy shaman Gobsprakk, who acts as mouthpiece. ====[[Orruk Warclans]]==== The combined Orruk factions. =====[[Ironjawz]]===== Massive <strike>Orcs</strike> Orruks, the literal 'ardest. They take the place of the Black Orcs, who look upon these superior greenskins with envy as they pry armor off of dead Warriors of Chaos and pound it into shape with their fists into a magnificent covering (see [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWorfEffect The Worf Effect] for an explanation). [[Tuska_Daemon-Killa|Remind you of anyone else?]] Ironjawz are the elites among all Destruction, who do not even tolerate the existence of weak and lesser things than themselves. Consist of: * '''Ardboys''', which are the rank and file of the Ironjawz. Not technically born of Ironjawz, Ardboys are simply any <strike>Orcs</strike> Orruks massive enough to be tolerated among them (who in the previous Warhammer would be Warbosses). Thought to be a silly and eccentric lot due to them desiring musicians when all other Ironjawz see it as a waste of weapon-holding hands, marching in disciplined ranks while other Ironjawz are individually focused on getting themselves into the battle as soon as possible, and using cloth to make banners differentiating themselves which Ironjawz see as pointless (but the cleverer ones recognize the benefit of a hard frontline if only to keep the enemy pinned to make it easier to krump them). Most Ardboys wear helmets. * '''Brutes''', the elite among the Ironjawz. They aren't stupid so much as ignorant on an unprecedented scale, they ONLY understand fighting. Not war, not tactics, fighting. They have only one goal; smash. When they encounter a wall, they smash it. When they encounter a tree, they smash it. When they encounter things that move, they smash it. When they go to the red light district to get it on, they smash i- no wait * '''Gore-gruntas''', basically the boars of the old setting with more muscle and spiky things. Dire Dire Boars. Gore-gruntas eat almost anything, and the metal that they shit out is called Pig-iron and used to form the weapons and armor of the Ironjawz. * '''Megabosses'''. Megabosses are Ironjawz that have killed a lot. Like, a whole fucking lot. You think you know killing; these guys wrote the book on it, if they could write in the first place. The more fights an Ironjawz survives the bigger they grow, and when none is larger that Ironjaw is the new leader making Megabosses the best of the best ([[Meme|sir, with honors!]]). * '''Weirdnob Shamans'''. Orruks with almost no control over their own bodies due to the insanity required to channel the magic of Destruction and its out-Chaosing chaotic nature through them. They twitch, squirm, spasm, drool, gibber, and cause extremely random fucking shit to happen. * '''Warchanters''' Ironjawz mostly think music is pointless, but Warchanters are percussion masters whose entire job is to take anything that can be held and hit anything else to create a loud noise like a drum beat which causes flashmobs of Ironjawz similarly hitting random things in rhythm. * '''Maw-krushas''' Giant Wyvern-looking things. Have the personality of Brutes. Ridden by Megabosses. Their physiology works on the same system of "clap your hands if you believe" as 40k Orks, as they can fly despite their wingspan being too small to lift their bulky, rotund physiques; however [[Lulz|the book suggests they're so belligerent even gravity doesn't want to mess with them]]. =====Greenskinz===== All the vanilla Orc models that survived the great purge of models at the release of the Destruction book. Orcs are the weakest and smallest <s>(the older models still in production)</s>, Orruks are the Boyz, they have Boarboys and Boar Chariots still, a Warboss, Shaman, and a Warboss riding a Wyvern. They still represent the majority of the Orc/Orruk race. They are the ones who'll raze and destroy a city out in nowhere, and they're a nasty bit of action when they're on the Waaagh, even for the more powerful factions available in Age of Sigmar. Almost all of their models are now gone from Games Workshop's site, and are no longer available, either in stores or online. They are unlikely to ever be re-released, and can now be added to the list of Squatted factions, alongside Brettonia and the Tomb Kings. Rest in Peace (or War), you magnificent, Greenskinned Bastards. No longer shall you torch cities and destroy entire armies, [[Meme|Just Because They Were There.]] <gallery> Image:Gorkamorka VS Khorne.png Image:Gorkamorka VS Sigmarines.png </gallery> =====[[Bonesplitterz]]===== [[Orcs_&_Goblins#Varieties|Savage Orcs]]. Including Savage Orruks, Savage Orruk Boarboys, Shamans, and Warbosses. Shamans are technically called Ju-ju Doks now and the orruks aren't naturally primitive anymore, but have been driven mad by the waaagh!'s power. Or just by being hit by lightning, suffering from hallucinations due to infected wounds, or just staring at the sun for too long. They are led by Wurrgog Prophets (aka not Wurrzags) plus their second-in-command Wardokks and their elite are called Maniaks. They go around hunting monsters in the realm of beasts and use ju-ju to transfer the killed monsters' strength into their various bone weapons and charms. Wow, I'm starting to bone. <gallery> Image:Savage Orruk VS Persian Technoviking.png </gallery> =====[[Kruleboyz]]===== The new <strike>Orcs</strike> Orruks of 3rd edition. Lads that worship Mork over Gork, thus being more kunning than their peers, and being thinner and lankier than the average Orruk as a consequence. Apparently they've been around in swamps and the like, but because of how much more sneakier they are than their more oafish cousins, they've been mostly ignored. With coming of Kragnos, however, they've rallied around him and have begun to show just how aggressive they are. Unlike the heavily armored Ironjawz or unhinged Bonesplitterz, these guys use more than just muscles. They bring with them crossbows (and even a ballista!) along with lots of other tools, like hobgoblins that use hand grenades, or standards that generate swampy mist. (Eat your heart out Idoneth! not the only one terraforming the battlefield anymore!) ====[[Gloomspite Gitz]]==== The [[Night Goblins]], Spiderfang Grots, Troggoths and Gargants have joined forces under the worship of da Bad Moon. Led by Skragrott the Loonking and kept together by taking ''way'' too many psychadelic mushrooms, they fight an insane crusade to somehow permanently keep da Bad Moon in the sky to usher in an era of perpetual darkness. ====[[Ogor Mawtribes]]==== The combined Ogor factions. =====Gutbusters===== Ogres, now called Ogors (ffs), with an even worse faction name. Leadbelchers, Butchers, Gorgers, Scraplaunchers, Ironblasters, Ironguts, rank and file Ogres, Tyrants, and [[Gnoblar]]s which are now just "Grots" with different models. Baba booey. =====[[Beastclaw Raiders]]===== The wilder <strike>Ogres</strike> Ogors. Stonehorns, Thundertusks, Yhetees (many fans were angry over these surviving while their favorites were squatted), Hunters, Mournfang Cavalry, Sabretusks. Now they are a tribe of nomadic snowy weirdos [alfrostuns to themselves] who bring winter wherever they go and fight to eat [and their appetites are still huge]. Cue the sticking theme words EVERYWHERE with icefall yhetees, icebrow hunters, frost sabres, frostlords, frost hunters [reaches for gun to shoot GW...] =====Firebellies===== [[Wat|The Firebelly, as its own faction.]] =====Maneaters===== Maneaters, unchanged. ====[[Fimir]]s==== One-eyed swamp creatures from WAY back. They were known for breeding through rape, though this time they seem to have dropped the rape aspect in favor of laying eggs by way of their female leader. They are reptilian creatures with bird-like features and are cyclopeses. Something worth note is that they used to worship Chaos, though Chaos largely ignored them because they found them boring; that appears to have finally broken in AoS. They're also known for being an end tier unit for Norsca in Total War: Warhammer, where they act as heavy shock troopers that will cause most units to flee in fear after a brief stint of combat with them. In this setting, the Fimir originate from Ghyran on an island called Peel and appear to be virtually the same outside of the abandonment of pseudo-celtic names for their society. Instead of a Maergh they follow a Matriarch, which seems to follow the exact same idea. They live on a shitty island and appear to have completely been abandoned by Chaos, again. Their survival into the new realms means that someone had to have re-seeded them, though whether it was a pity move by the Chaos Gods or just because they like to watch them suffer in their eternal role as the red-headed stepchild is unknown. They've tossed themselves in with the Grand Alliance of Destruction instead of aligning with Chaos, possibly either having forgotten their origins or just tired of playing second fiddle in Chaos' eyes. Their models are exclusively Forge-World at the moment, though they were recently removed off the store and a preview of an actual army for them was seen a while ago, so they'll probably make their way to the main store soon. Just kidding. It's been years now since they've had models for sale or viable rules for the game, so they're effectively gone for (most likely) good. Kruleboyz hit the Destruction and Swamp element so if these interest you outside of the rape then go give them a look. ====Sons of Behemat==== An all-giant/gargant army. You read that right. According to lore they're the offspring of the Godbeast Behemat, who created them by accident through magical asexual reproduction. As with the [[Imperial Knights]], there are certained named gargants that are mercenary enough to throw their lots in with other factions besides Destruction.
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