Editing
Warhammer 40,000/8th Edition Tactics/Thousand Sons
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Beastmen, Beastmen Everywhere=== A very cheap and affordable way of putting a lot of wounds on a target. Step 1: Take either Ahriman on Disk or a normal Exalted Sorcerer on Disk (make him Warlord, with High Magister for +1 to cast). Give him Prescience and Glamour of Tzeentch (both 7+ casting value at base, Ahriman and High Magister lower casting value to 6+). Step 2: Take a Tzaangor Shaman with Weaver of Fates (5+ casting) with a unit of 9x Tzaangor Enlightened with Bows. Step 3: The Enlightened get 4+ Invulnerable (from Weaver of Fates), and become -1 to Hit (from Glamour of Tzeentch). The squad unloads 18 Str5 Ap-1 shots at 24", hitting on 1+ (re-roll 1s thanks to Sorcerer) and auto-wounding on 4+ (Guided by Fate is subject to both +1 to Hit modifiers from Shaman AND Prescience). The result is a lot of autowounds on your target (irregardless of its Toughness!) ... and whatever doesn't autowound still hits at Str5 Ap-1 which is formidable. Your opponent will probably get their save, but with so many armor save rolls a good number will fail. This a fairly cheap and efficient way to shred wounds off of large, high toughness things like enemy Land Raiders, Russes, Transports, Knights without having to use Lascannons on them. Only in 40k universe can you absolutely murder an Imperial Knight with a volley of arrows from a bunch of flying birdmen. Keep in mind though, this doesn't mean you can't massacre anything T5 or below. After autowounds, you are still hitting with a good volley of Str 5 Ap-1 shots which is formidable against any hordes and MEQs. It's just that autowounding irregardless of Toughness makes the Enlightened fundamentally more dangerous to high toughness targets, so try to shoot big things first if you can. Thousand Sons army lists already suffer in the anti-tank/anti-monster heavy weapon department so it's always best to use any advantage we have in order to compensate for that deficiency. You can buff the squad by having a nearby Mutalith Vortex Beast cast Ephemeral Touch on the Enlightened to give them additional -1 Ap, but generally speaking there are better things to be using your Vortex Beast on than the squad Enlightened.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information