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====Heavy Support==== *'''Reaper (Forge World):''' The One Big Gun alternative to the Ravager, with 2 firing modes. The first mode is a 24" range Blast with 2D6 AP-1 shots at S6 to drown the enemy infantry in saves, the second is a 36" range beam with D6 Dark Lance shots to vaporise a tank or a monster. In melee, the Reaper has got 3 attacks with Bladevanes + 1 attack at S6 AP-2 D2. Whilst more tactically flexible than a Ravager and of a comparable points cost, one less Wound and the lack of Blade Artists mean that it is worth considering, but not necessarily the better choice. *'''Tantalus (Forge World):''' Dark Eldar Superheavy. No, really. 18 Wounds at T7 and 3+ armour is insane for the faction's standards. Two Pulse Disintegrators fire a total of 12 shots at 36" range, with S8 AP-3 D2. In close combat, it's got 6 S7 AP-2 '''D2''' attacks which hit at 4+ (''without'' Blade Artists), and on the charge it inflicts D3 mortal wounds on a 4+ roll to each enemy unit within Engagement Range. When the Tantalus Advances, you simply add 12" to its movement. Combine that with an open-topped transport capacity of 16 to complete the most powerful model in the army. The price for that is your wallet, your soul, and a hefty points cost. Nevertheless, consecutive 9th Edition changes make it [[Awesome|significantly more attractive]] than before, now that it costs '''only 220 points''' (about as much as 1.52 Disintegrator Ravagers instead of exceeding the cost of '''3''' as it used to). **Given its size, strength, and points cost, Tantalus is a prime target for heavy enemy firepower. Using the Lightning-Fast Reactions stratagem on it may well be the difference between being reduced to a smouldering wreck or [[Troll|laughing in the face]] of that unlucky Shadowsword gunner. **'''Black Heart Tantalus''': Want a first turn charge? Total 28" of movement and then charge on a model with Fly. **'''Cursed Blade Tantalus''': Your melee attacks have got a Strength of '''8'''. **'''Dark Technomancers Tantalus''': Fire 12 S8 AP-3 '''D3''' shots with +1 to Wound at the cost of suffering D3 MWs for each gun that makes a hit roll of one, for a genuine Drukhari-style sadomasochistic volley of death. ***Remember, you only have two guns. The odds of a gun inflicting mortals on you is slightly less than 2/3 (66.51%), so on average you'll suffer 1.33 mortals from the first gun and the second, totaling 2.66 for firing twice.
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