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===Aircraft=== Aircraft no longer block movement through their base, but your opponent cannot end their Movement phase within 1" of these things, but you can still stop an assault army in its tracks with some cleverly placed Aircraft, just place the Aircraft where your opponent wants to end their movement instead of right in front of them. Aircraft are generally best against melee armies that can't fly, they can be really good against the right enemy but against a long-ranged shooting army their ability to body-block is useless and the -1 to hit is inferior to the quantum shielded vehicles you could otherwise get. *'''[[Image:Doomscythe02_873x627.jpg|175px|right|]] [[Doom Scythe]] - {{W40kKeyword|Core}}:''' Night Scythe but with a Heavy 3 S12 AP-5 D3+3 damage gun instead of the transport capacity at a higher price. Lokhust Heavy Destroyers are better at hurting stuff and are also pretty mobile, but are a little more vulnerable, the inability to grab objectives and take cover also hurts. Doomsday Arks have more firepower potential and durability but lack their mobility. Spending so many points of a flyer can be questionable, but the uptick in melee armies in 9th ed may see this guy have some use. *'''[[Image:Nightscythe01_873x627.jpg|175px|right|]] [[Night Scythe]] - {{W40kKeyword|Core}}:''' Lacking '''Quantum Shielding''' makes for one of the frailest vehicles in the codex. Has 12 Wounds, though that will only get you so far. Their Tesla Destructors get more shots now, and they lost their janky portal rules for a simple, if large, transport capacity of 20 so perfect for a full squad of Flayed Ones, though a unit of 6 skorpekhs can work just fine. Overall better compared to previously, and pretty easy to justify if you're dropping in a massive squad of Lychguard. They are decent against melee armies because units without Fly cannot charge them. **{{W40kKeyword|Necrons}} took a large hit when The Balance Dataslate limited Aircraft to 2 per army at 2k. This is the only transport model that can transport units aside from {{W40kKeyword|Necron Warriors}} and the only transport that can transport max units of Necron Warriors. *'''[[Image:NightShroud.jpg|175px|right|]] [[Night Shroud]] - (Forge World) {{W40kKeyword|Core}}:''' Doom scythe with +1 T and +2 wounds while replacing the Death Ray with a once per game Death Sphere strafing run. Death Spheres are the most powerful aircraft bomb in the game, inflicting a mortal wound on a 3+ and rolling 1d6 per model/3d6 per {{W40kKeyword|VEHICLE}}/{{W40kKeyword|MONSTER}} (capped at 12 dice). Averages a little less than 7 mortal wounds on a 10 model unit, or 2 mortal wounds on a {{W40kKeyword|VEHICLE}} or {{W40kKeyword|MONSTER}}. Average of 8 mortal wounds against the rare few units of light vehicles that still exist, such as Killa Kans and Grot Tanks. It does let you pick out {{W40kKeyword|CHARACTERS}} (as the attack doesn't occur in the shooting phase and so isn't bound by that targeting restriction), Hive Tyrants, C'tan, and Daemon Princes come to mind. Still, you're paying 190 points for 10 shots of Tesla Destructors and that average of mortal wounds '''once a battle''', take this if you like the model but other than that, there are better picks.
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