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===GI Tactics=== *'''[Rogue] Gellershift (2 CP):''' A Deep Strike Stratagem in Kill Team? You'd better believe it! Works just like similar Stratagems in 40K, only you cannot place the Deep Striking model within 4" of an enemy model. Yes, ''4"''. This means in addition to moving a model to contest a last minute objective, you could also use it to set up a Charge the next turn. The only real downside asides it's cost is that it only works on Gellerpox Mutants, so this rules out the big guys. *'''[Rogue] Verminoid Infestation (3 CP):'''This one allows you to place a Mutoid Vermin model within 6" of a member of your Kill Team but it must be placed 6" from any enemy models. The summoned Model is ignored for determining if your Kill Team is broken and it is removed at the end of the game, before determining who won the mission. Really, the important thing is that you get to call in reinforcements at any time and don't get penalized if they die. *'''[Rogue] Twisted Blessings (2 CP):''' At the end of the movement phase, choose a Nightmare Hulk with at least 1 flesh wound and roll a d6. On a 4+, it loses a flesh wound. You know, because they weren't tough enough already. *'''[Rogue] Rancid Vomit (2 CP):''' At the start of the shooting phase, pick an enemy model within 6β of a friendly Nightmare Hulk. Roll 3 dice - for every 5+, deal a mortal wound to that enemy unit. *'''[Rogue] Corruption and Decay (2 CP):''' At the start of the fight phase, pick an enemy model within 1β of a friendly Gellerpox model and reduce that enemyβs toughness by 1 for that phase. *'''[Rogue] Machine Glitch (1 CP):''' When an enemy tries to open or close a door and you have a glitchling within 1β of that door to contest the door opening or closing, add 3 to your die in the roll-off to prevent the door from opening or closing.
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