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=== Necroswampers === Country name: Necroswampers Population: 90% Undead 10% Alive Capital : Lacking Goverment: Anarchy of Lich Warlords '''Culture''' It does not take too much thinking to realize that lands Occupied by Necroswampers have no culture of their own. Non-cultists were killed off and enslaved by magic, or forced to escape. Only centers of “culture” are Lich Lords castles and mockeries of towns. There Lich Lords experiment with their magic, create philosophical treaties, and sometimes even invite not undead scholars or artists. '''Religion''' Lich Lords are worshipped by cultists like gods, but they themselves over time, as they lose connection with reality start beliving this charade. On case by case basis they sometimes keep their religion from time being alive, or just loose all religious convictions all together. There is one unifying, almost religious like idea connecting all Lich Lords -they all follow three rules: 1 Rule of Hospitality, if another sentient being is given access to your lands by you, you are responsible for their safety. 2 Rule of Immortality, if another Lich Lords existence is endangered, you can’t sit back and allow it. 3 Rule of Greatness, if one of Lich Lords manages to convince another about their superiority, they have to follow them until their fall. Those rules in fact are failsafe against betrayal created by ancient necromancers, and written into ritual of lich transformation. Lich is physically unable to break them, if he used this original ritual to transform, but no one know about this fact, so no one tried to create new ritual. '''Organization''' Lands of Necroswampers are considered dangerous not just because undead roam the swamps and ruins. Its land destroyed by warfare between Lich Lords – warlords occupying Necroswampers lands like their personal fiefdoms, even though they have no king to offer their loyalties to. Each of them is prideful, vengeful, and full of betrayal. Each Lich is content keeping to his land, with exception of raids into lands of the living, for more experiment fodder. Periodically Necroswampers are unified by Lich (King ™) Necrolord who tries to use unified power of Necroswampers to do his bidding. Lack of Necrolord for long times leads to decreasing of power of Necroswampers, and country right now is middle of such period of renewed anarchy. '''Origin''' Necroswampers were created in third era, by men influenced by rock lying in the valley of what are now cannibal cults. They were just small tribe, but as they heard rock speak, they gained power over the dead. Rending bone from flesh, souls from bones, creating monsters from it all. They quickly mastered power over death, but lost control over their lives. Tribe feel into war, and only 16 men stood at the end. Some of them left in peace, one to the west, two to the north, one into treant empire, and two into rams head. 10 remaining Necromancers were witness to vanishing of meteorite they worshipped, and realized that they have so much more to learn, because meteorite hid many secrets now it wont be able to tell. They all created ritual. It was horrific, most monstrous thing they created, but it worked. They stopped to age, stopped to breath and crave. All that remained was steel will, and crystal clear intellect. They ruled together, and to make sure crimes of the past won’t repeat, they made lich transformation ritual in a way that made it impossible for them to endanger each other. But as spell grew weaker with centuries, they started to forget, became separated, and one after another died in demented state, only to be replaced by cultists, necromancers from far away, and many more kinds of people. Each joined cycle of first great activity, of growing in power and subjugating each other, and then failures, to end in land of mental prison. '''Diplomacy''' War with anyone who is not lich lord, and can be reached since atleast 3000 years, but unless Lich Lords are united under Necrolord, most of their power goes into keeping their armies "alive". '''Geography''' Land of Necroswampers is most dangerous and wild region of Drache Marshes. Air rich in posionus gases makes it impossible for normal flora or fauna to exist. Because of this only foul necromanced creatures roam the land. '''Economy''' Necroswampers don’t trade, they don’t plow the land and they don’t mine the earth. Cultists gain what they wan’t from raids, Lich Lords know alchemical ways of creating gold, and use it each in their own ways. Only one lich remains from the old tribe, called the Eldest, and while respected by his peers, he can’t be called Lord even by his cultists, who worship him nonetheless, beliving it will save them from death of old age. It wont.
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