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Codex - Necrons: /tg/'s 9th Edition
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=====Illuminor Szeras===== This unit contains 1 Illuminor Szeras ('''Power Rating: 8'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Illuminor Szeras || 8" || 3+ || 3+ || 6 || 6 || 7 || 4 || 10 || 3+ || 155 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Eldritch Lance''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eldritch Lance''' || Melee || Melee || +2 || -3 || 2 || - |- |'''Eldritch Lance''' || 36" || Assault 3 || 8 || -4 || D6 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Impaling Legs''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Impaling Legs''' || Melee || Melee || User || -2 || 1 || Each time an attack is made with this weapon, make 2 hit rolls instead of 1. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Atomic Energy Manipulator"> In the Fight phase, if this model destroys one or more enemy models, then at the end of that phase it can use its ''Mechanical Augmentation'' special rule as if it were the end of your Movement phase. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Illuminor"> This model can use its ''Rites of Reanimation'' special rule one additional time per turn. </tab> <tab name="Living Metal"> See Army Rules - Universal </tab> <tab name="Empyric Overcharger (Aura)"> This model can never be targeted or affected by psychic powers in any way. In addition, {{W40kKeyword|PSYKERS}} must subtract 2 from Psychic tests and Deny the witch tests they take if they are within 18" of this model. Finally, when a Psychic test is taken for a {{W40kKeyword|PSYKER}} within 9" of this model, that {{W40kKeyword|PSYKER}} suffers Perils of the Warp on any roll that includes a double, instead of only a double 1 or double 6. </tab> <tab name="Mechanical Augmentation"> At the end of your Movement phase, you can choose a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Infantry}} unit within 6" of Illuminor Szeras that isn't a {{W40kKeyword|Character}} and that has not already been affected by this special rule this battle. Roll a D3 to see what characteristic modifier models in that unit gain for the rest of the battle: :'''-1:''' Add 1 to the Strenght characteristic of models in that unit until the end of the battle. :'''-2:''' Add 1 to the Toughness characteristic of models in that unit until the end of the battle. :'''-3:''' Improve the Ballistic Skill or Weapon Skill of models in that unit by 1 until the end of the battle (e.g. Weapon Skill 3+ becomes 2+). :Instead of rolling a D3 you can instead select one of the bonuses and apply it to the unit; if so, roll a die for each model in the unit, on a 1 that model is immediately slain. </tab> <tab name="Phase Shifter"> This model has a 4+ invulnerable save. </tab> <tab name="Rites of Reanimation"> In your Command phase, you can select one friendly {{W40kKeyword|Necrons}} unit within 6" of this model that has the ''Reanimation Protocols'' special rule. One destroyed model from that unit is Reanimated. If the selected unit is a {{W40kKeyword|Necron Warriors}} unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: <tabs> <tab name="Architect of Biotransference"> When using this model's ''Rites of Reanimation'' special rule, double the number of models that are returned to the unit. </tab> </tabs> '''Keywords:''' *Faction: {{W40kKeyword|Necrons}} *{{W40kKeyword|HQ}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}}, {{W40kKeyword|Cryptek}}, {{W40kKeyword|Illuminor Szeras}}, {{W40kKeyword|Technomancer}}, {{W40kKeyword|Dynastic Agent}}
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