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===Wargear=== '''Ion Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP!! type |- | Ion Pistol (Standard) || 12" || 7 || 5 || Pistol |- | Ion Pistol (Overcharged) || 12" || 8 || 5 || Heavy 1, Gets Hot! |- | Ion Caster (Dispersed) || 24" || 3 || 4 ||Rapid Fire, Deflagrate |- | Ion Caster(Focused) || 12" || 7 || 3 || Melta, Gets Hot! |- | Ion Annihilator (Standard) || 72" || 6 || 3 || Heavy 4, Blast, Barrage |- | Ion Annihilator (Overcharge) || 72" || 10 || 2 || Ordinace 1, Large Blast, Barrage, Gets Hot! |- | Ion Hunter (Standard) || 48" || 7 || 2 || Heavy 2 |- | Ion Hunter (Overcharge) || 48" || 9 || 1 || Ordinance 1, Armourbane Gets Hot! |} <br style="clear: both; height: 0px;" /> *'''Deflagarate''': When this weapons causes a unsaved wound directly apply a additional hit with the exact same stats as the original, minus the deflagarate rule. '''Gravitic Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP!! type |- | Gravitic Impeller (Gravitic Field) || 18" || X || X || Assault 1, Blast, Grounding |- | Gravitic Impeller (Mass Driver) || 18" || 4 || 4 || Assault 2, Ignores Cover, Rending |- | Gravitic Impulsor (Gravitic Field) || 36" || X || X || Heavy 1, Large Blast, Grounding |- | Gravitic Impulsor (Mass Driver) || 36" || 4 || 4 || Assault 4, Ignores Cover, Rending |} <br style="clear: both; height: 0px;" /> *'''Grounding''': Should a unit be hit with a weapon with this special rule they must make a Strength check for every model hit. Should any model fail that unit is immediately forced to Go To Ground. '''Laser Weapons''' <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Pew, pew pew. <div class="mw-collapsible-content"> In the vacuum of the void, or storm beaten planets, having a weapons that does not rely on regular balistic projectiles is a prospect that the Demiurg simply couldn't pass up. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP!! type |- | Laser Sniper || 48" || X || 4 || Heavy 1, Sniper, Hard Hitting (3), Accurate |- | Heavy Laser Sniper || 72" || X || 3 || Heavy 1, Sniper, Hard Hitting (2), Accurate |- | Laser Rifle || 36" || 4 || 5 || Rapid fire, Accurate |- | Laser Pistol || 18" || 3 || 5 || Pistol, Accurate |} <br style="clear: both; height: 0px;" /> *'''Hard Hitting(X)''': A sniper weapon with this rule will wound on the role of a X+ instead of 4+ *'''Accurate''': Models that did not move in the preceding movement phase get +1 to hit '''Rock Weapons''' <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> More Bullets!!! <div class="mw-collapsible-content"> These weapons were developed for use on Demiurg mining equipment, using the common scrag and debris of mining operations as ammunition for dealing with threats found that don't deserve the might of the Demiurg's more conventional weaponry. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S !! AP!! type |- | Rock Gun || 24" || 3 || - || Double Rapid Fire, Tiny Rocks, Spray and Pray |- | Heavy Rock Gun || 30" || 4 || 6 || Double Rapid Fire, Tiny Rocks, Spray and Pray |- | Rock Rotator || 36" || 4 || 6 || Heavy 15, Tiny Rocks, Spray and Pray |- | Rock Spitter || 24" || 3 || 6 || Assault 5, Tiny Rocks, Spray and Pray |} <br style="clear: both; height: 0px;" /> *'''Double Rapid Fire''': This weapons fire twice as many shot then normale rapid fire (4 on short and 2 on long range). *'''Tiny Rocks''': Should this weapon roll a 6 to wound, its AP profile is treated as one better (eg: an AP6 becomes an AP5) *'''Spray and Pray''': This weapon always fires snapshots '''Melee Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left ! Name !! Range!! S!! AP!! type |- | Rune Axe || Melee || User || 4 || Rending |- | Rune Hammer || Melee || +2 || 3 || Two-Handed, Concussive |- | Plasma Torch || Melee || User || 2 || Armourbane, Unwieldy |- | Rock Cutter || Melee || x2 || 2 || Unwieldy, Snip, Mining Tool |- | Rock Drill || Melee || x2 || 2 || Unwieldy, Pulverize, Mining Tool |- | Rock Saw || Melee || x2 || 2 || Unwieldy, Armourbane, Mining Tool |} <br style="clear: both; height: 0px;" /> *'''Mining Tool''': A weapon with this special rule is considered Two-Handed unless the weilder is wearing Exo-Armour, or is a Walker *'''Snip''': When a model suffers one or more unsaved Wounds from this weapon, it must pass a separate Toughness test for each Wound suffered or suffer Instant Death. *'''Pulverize''': If the model using this weapon can make 2 or more attacks this combat phase then it may exchange all of its attacks for a single attack made at Sx3 AP2. '''Items & Armour''' *'''Drone Arm:'''Combining the drone technology of the Tau with some of the engineering of the Demiurg this arm acts as a helper. In combat it acts as a plasma torch which grants the model a single extra close combat attack, made separately. *'''Iridium Armour''': ''While less technically impressive than the Tau's foray into Iridium Armour, the Demiurg's own iridium armour is less resource intensive allowing them to outfit entire Squads of Honour guard with the rare metal.'' Iridium Armour confers a 3+ Armour save, and adds +1 to its Toughness characteristic. *'''Exo Armor:''' A suit of powered armor with a small shield generator built in to help protect the occupant. Gives user an armor save of 2+ and an invulnerable save of 5+ *'''Ion Dampener''' - Negates the "Gets Hot!" from Ion Weapons.
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