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=====Death===== * '''Onmyouiji Of Death''' Spiritual Character, Infantry, Knowledge Of The Dead. Equipped with a Tessen and no Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Level ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! |- | 1 || 5 || 3 || 2 || 6 || 3 || 5 || 61 ! |- | 2 || 5 || 3 || 3 || 7 || 3 || 5 || 73 ! |- | 3 || 5 || 3 || 4 || 8 || 3 || 5 || 95 |} </center> The other cheapest Onmyouiji, which like its Celestial counterpart cannot attack due to only having a Tessen. Has the second weakest Defense, and is as dishonorable as the Infernal Onmyouiji. ** '''Book Of Shadows''' A jack of all trades Book, contains some basic direct damage, some nice but not amazing buffs, and one of the best spells in the game as its Level 4 that will make short work of anyone who takes hordes. *** Lashes Of Dark Energy (Level 1) Variable spell, target Unit within 40 centimeters rolls a 3 dice Magic Resistance test. Each failed roll causes 1 Wound. *** Armor Of Shadows (Level 2) Variable spell, target model within 40 centimeters, either a friendly model or the caster, gains +1 Armor against Close Combat and +2 Armor against Projectiles. *** Lashes Of Dark Energy (Level 2) As above, but with 5 dice. *** Ghostly Mount (Level 2) Variable spell, target model on foot within 40 centimeters counts as mounted for the purpose of Movement and Charge plus any Charge bonuses. Model also gains 2 VT. *** Dark Claws (Level 2) Instantaneous spell, give +3 DC and -1AT to any model in the same Close Combat as the caster. *** Eternal Night (Level 3) Variable, ALL friendly Units gain +1 Damage and ALL enemy Units suffer -1 IN while the spell lasts. *** Well Of The Forgotten (Level 4) Instantaneous spell, enemy Unit within 50 centimeters makes a Magic Resistance roll for every model in that Unit, suffering a Wound for each failure. ** '''Book Of The Dead''' The much better Death Book. The ability to spirit a Kensei or an Assassin into combat, or a Commandment Character back out of it, is invaluable. Weakening ranged opponents is always a plus, as Kensei has many nasty ones, and bol the Level 3 and Level 4 spells can be potentially match finishers. *** Projectile Of Corruption (Level 1) Instantaneous spell, target Unit within 60 centimeters takes a 2 dice Magic Damage Attack. *** Weakness (Level 1) Variable spell, target Unit within 60 centimeters has their Range reduced to a maximum of Medium Range and suffers +1 Attack for the spell duration. *** Projectile Of Corruption (Level 2) As above, but 4 dice. *** Shiryo (Level 2) Variable spell, target Character within 30 centimeters cannot by targeted by ranged attacks (it can still be targeted by spells), and ignores Terrain including Difficult Terrain. If it stops inside Impassible Terrain, it is automatically destroyed. These effects last for the spell duration. *** Mekubare (Level 2) Instantaneous spell, target Unit within 40 centimeters must pass a Ki roll against the caster or Run Away. *** Opening The Nekara (Level 3) Variable spell, a Unit (controlled by either player) made up of human models (so no Creatures or Undead) that has been destroyed is brought back to life with +1 Attack and -1 all other stats. It appears anywhere within 25 centimeters of the caster that is a rules legal place for a Unit to be. It remains under the control of the casting player for the spell duration or until the caster is killed. *** Breath Of Death (Level 4) Variable spell, target Unit or Character within 50 centimeters takes 8 dice of Magical Damage every turn this spell is active. * '''Nezumi''' Small Creature, Loner. Uses Claws And Jaws. Has no armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Level ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! |- | 1 || 6 || 4 || 2 || 4 || 5 || 5 || 29 ! |- | 2 || 5 || 5 || 3 || 5 || 5 || 5 || 38 ! |- | 3 || 4 || 6 || 4 || 6 || 5 || 5 || 47 |} </center> ** Curse: For 1 AC, the Nezumi can target a Character within 30 centimeters and make a Ki roll against itself. If successful, the Character takes a +1 Attack penalty and loses 1 point of DF And IN. This can only affect one Character at a time, and every turn the Character may make a Ki roll against the Nezumi to dispel the Curse. Another Inugami/Kamaitachi, only with lower Initiative and higher Honor. The debuff is nice if you plan on Duels. * '''Nekomata''' Small Creature, Loner. Uses Jaws And Claws, has Medium Armor. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Level ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost ! |- | 1 || 6 || 3 || 2 || 5 || 3 || 7 || 29 ! |- | 2 || 5 || 4 || 3 || 6 || 3 || 7 || 38 ! |- | 3 || 4 || 5 || 4 || 7 || 3 || 7 || 47 |} </center> ** Raising The Dead: Can create one "Dead" per level by taking a Ki test per Dead desired. They are represented by casualties over the course of the battle, and as a result this ability can only be used once casualties have been caused by either side. Deads appear next to the Nekomata. Deads do not die when the Nekomata does. **** Dead Harasser. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! |- | 6 || 3 || 2 || 2 || 2 || 4 |} </center> Same as the Nezumi. Take it instead if Cursing Characters is not useful to you, or feel free to take both. If you do the latter, remember that the Nekomata's special ability depends on its level while the Nezumi's does not.
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