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===Archaon Book 2=== * Narrative scenarios. * Lords of War campaign: Halting the Apocalypse. * Three [[Bloodthirster]] varieties with different rules & weapons, with the names "Bloodthirster of Unfettered Fury", "Bloodthirster of Insensate Rage" and "Wrath of Khorne Bloodthirster". They replace the original Bloodthirster, much like the new [[Verminlord]]s from ''Thanquol''. * Two Khornate units probably analoguous to the Putrid Blightkings of Nurgle: enhanced [[Berserker]]s called the Skullreapers (Who get straight-up double weapons) and the Wrathmongers (Who get to flail around silly chains like the brain-addled kill-machines they are). * Rules for the final set of Magic Incarnates; [[Grimgor Ironhide]] as the Incarnate of Beasts, [[Tyrion]] as Incarnate of Light, Balthazar Gelt as Incarnate of Metal and Caradryan replacing Ungrim as Incarnate of Fire. * New rules for Archaon and [[Isabella von Carstein|Isabella the Accursed]]. * A new Khornate hero, Skarr Bloodwrath. * New Army list, the "Grand Legion of the Everchosen", which is Chaos combined with Skaven, something that hasn't been seen since back in the 80's. * More Formations: ** The Blood Hunt - The different Bloodthirster types, a 3 packs of Bloodletters (d3 of which can gain Vanguard), a pack of Bloodcrushers, and 2 packs of Flesh Hounds. All models gain Hatred and re-roll to charge while the Enemy General's alive. ** The Army of Blight - Isabella and a GUO join 3 packs of Plaguebearers, 2 packs of Nurglings, and a pack of Plague Drones. Enemies lose -1 Leadership, the General loses 6" on Inspiring Presence, and anyone shooting them takes -1 to hit. ** The Host of Death - Nagash, Mortarchs Arkhan and Krell, a pack or each sort of Morghats, a pack of Grave Guard, and a pack of Black Knights. Arkhan gains +3 to cast while Nagash is around and the Grave Guard and Black Knights are WS 5 and take 2 less wounds from Unstable. ** The Host of Fire - Incarnate Caradryan joins an Anointed of Asuryan on a Flamespyre Phoenix, 2 squads of Phoenix Guard, a pack of White Lions, Har Ganeth Executioners, and Eternal Guard. Everyone gets Devastating Charge and Flaming Attacks, and Wake of Fire ads +1 Strength to all hits. ** The Throng of Metal - Incarnate Gelt joins a Runelord, 2 squads of Thunderers, Cannons, and Gyrocopters, and a unit of Irondrakes, Ironbreakers, and an Organ Gun. Gelt gives everyone Armour Piercing and +1 Armour and during the first shooting phase, each war machine and shooty unit rolls d6, on a 5+, they can shoot twice. ** The Beast-WAAAGH! - Incarnate Grimgor leads 2 units of Black Orks and Boyz, a unit of Boarboyz (All Orcs being Big 'Uns), a giant, 2 units of ogres, a unit of Ironguts, and a unit of Leadbelchers. Nobody gets Animosity (AWWW YEA) and all units benefit from Grimgor's WAAAGH and lets everyone re-roll to charge. thanks to the orcs and ogres sitting out for most of the end times fluff, we don't get the Beast WAAAAGH as an official army choice ** The Host of Shadow - Eternity King Malekith leads a squad of Black Guard, Phoenix Guard, Wildwood Rangers, Darkshards, Black Ark Corsairs, HE Spearmen, and a War Hydra. Malekith lets everyone ignore Dangerous Terrain and anyone within 12" of him gets a cover that makes shooters suffer -1 to-hit. He also boosts Steed of the Shadows to work on any unit within 36", and he can do this successively to his formation. ** The Host of Life - Incarnate Alarielle joins Durthu and the Sisters of Twilight (On their Dragon) in leading a Treeman Ancient, a Handmaiden, a unit of Sisters of Avelorn, 2 Glade Guard squads, 3 Dryad squads, and a unit of Deepwod Scouts and Wild Riders. Durthu and the Ancient gain Hatred against enemies within 12" of Alarielle and Alarielle grants everyone in the formation Regen. ** The Host of Light - Incarnate Tyrion and Imrik join 2 princes and 2 Knightly Orders, Skycutters, and Silver Helms, and a unit of Reiksguard, Demigryph Knights, and Cold One Knights. Everyone gets +d3 to combat resolution if they charged and Hatred (Daemons and Undead).
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