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===Shield of Baal: Exterminatus=== *'''Blooded Demi-Company''' - Half a company: only 3 Tactical Squads, 1 Assault Squad, 1 Devastator Squad, 1 regular Dreadnought and one Captain '''or''' Chaplain. You also get a Command squad if you took a Captain, or a Furioso Dreadnought if you took a Chaplain. Unfortunately, you don't get Obsec, but you do get '''The Red Thirst''' (+1 Initiative), but basically if you're playing this you've built yourself the beginnings of an army right there so you might as well be using a normal FOC anyway since you can add more stuff to it. *'''Archangels Orbital Intervention Force''' - Three Terminator squads (any type, any combination), when the formation arrives via deep strike they may run & shoot in the assault phase. A bit of a lack-luster attempt at pushing the new Terminator kits, especially since the Archangels FOC is so much better for deep striking terminators. *'''Archangels Sanguine Wing''' - 2 x 10-man Vanguard squads (MUST have jump packs) and a 10-man Sternguard squad transported inside a Stormraven. They arrive together from reserve on a single roll, and you get a free single Power Weapon/Lightning Claw per model for the Vanguard Vets and a free Storm Bolter/Combi-Weapon per model for the Sternguard. [[FAIL|Thats it]], basically this saved you a few points on stuff you could do anyway. Actually, this can save you a whole ton of points (400) if you kit your squads out and makes them a whole lot more cost efficient, although the actual use of this formation is questionable. *'''The Archangels''' - basically the Archangels FOC when it's almost completely filled up. You need 10 veteran/terminator squads (in any combination), a Terminator Captain (or Karlaen) a Terminator Chaplain and four Furioso Dreadnoughts. Doing this via the Archangels FOC would have left you two slots, but this is better, if a bit more demanding since you can't take anything less. You not only get the reduced deep strike scatter and re-roll reserves bonus, but your company also is ''Stubborn'' and units from it may be rolled from reserve on the first turn! *'''Archangels Demi-Company''' - Half of the First company, only five squads and two dreadnoughts. Same as above but lose the ability to start rolling for reserves on the first turn. *'''Strike Force Mortalis''' - 1 Chaplain and 1 DC Squad are mandatory, you may add up to 3 Dc Squads, 2 DC Dreads and 2 Stormravens. Aside from getting the Red Thirst, they get a watered down form of rampage, in which all DC get +1 attack if they are outnumbered. This will make your DC the las word in tarpit breaking, since now they get 6! (fucking 6!!) attacks per model on the charge if they are outnumbered, never again shall your expensive shit be locked in eternal combat. *'''Dante's Avenging Host''' - Take a regular Blooded Demi-Company (so 5/6 squads and 1/2 dreadnoughts), mix in a pinch of Sanguinary Guard, one Sanguinary Priest, a single Librarian AS WELL as Mephiston, three Stormraven Gunships for luck and finish off with Dante on top. Your Demi-Company still has The Red-Thirst, but all non-vehicle units in the formation also gain Objective Secured AND the reduced Deep Strike scatter and the ability to re-roll failed reserves from ''Storm of Angels'' rule that the Archangels usually get. Essentially this is a slightly less model intensive alternative to a full battle company and combines the best rules of both except that only the redshirts get The Red Thirst. **Also remember that as Warlord, Dante has Descent of Angels, which would further reduce the deep-strike scatter distance of Jump Infantry by another d6", meaning exact precision, but only for Jump Infantry since Descent of Angels doesn't apply to anything else in this formation (like drop pods), where the ''Storm of Angels'' rule does. *'''Flesh Tearers Vanguard Strike Force''' - 3 Tac squads, 1 Assault squad a Furioso Dreadnought and a Vanguard squad to finish it off. They all get The Red Thirst, but whilst the Vanguard squad is still on table, everybody has Stubborn and may ignore any penalties for disordered charges, which does pretty well for the Assaults. *'''Lysios Relief Force''' - Gabriel Seth, Tactical Squad, Vanguard Squad, Stormraven, 1 normal & 1 Baal Predator. They all get Crusader and must begin the game embarked on a transport (not a drop pod) if not already jump infantry. They all arrive as one roll on reserves. Not that impressive, but an easy formation to put together as an allied force. *'''Defenders of the Cathedrum''' - Another simple one to put together, Terminators, Death Company, Assault Squad, 2 Tacticals and a Furioso. They get Counter-Attack and Stubborn, nothing fancy, but does the job in offense or defense. *'''Strike Force Razorwind''' - Take the Lysios Relief Force, and combine it with the Defenders of the Cathedrum and you get this, each sub-formation keeps its own special rules, but in addition everyone within 12" of Seth is ''Fearless'' and you may roll for your reserves on turn one.
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