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==Apocalypse Tactics: Necrons== '''''General''':'' '''• Pylon spam''': Pylons are probably the single most rapetastic unit to ever grace apocalypse. They're very durable for 420 points at AV14 6 HP, they can deep strike with the worst possible outcome as losing a single HP, they can reach across the board with a ridiculous 120" range strength D main gun that does not care about any saves, aircraft are no safer against it than anything else, and if anything gets even moderately close to it, it can unleash an unholy amount of flux arc shots at absolutely every enemy near it. A trio of pylons is capable of obliterating almost any single unit (on average 3 do 24 HP/wounds - that's 2 Biotitans, 3 Hierodules or a Reaver Titan). Here are some instructions on how to build the things for stupid cheap if your group lets you scratch-build stuff. Site is dead. =( Fortunately, you can just build some using old bits and globes. Use the old FW rules or just the IA12 set. The new pylon is a variant. '''• Transcendent Assholes:''' With new rules comes new dickery. Necrons have become substantially better in new Apocalypse with the addition of Transcendent C'tan. Why? They get an Str D hellstorm and 12" (18 if u splurge for more) move. Necrons can also force night fighting, which means enemies are limited to 36" range. That means that anything 30.5" away from the C'tan (i.e. most of what can shoot at it) can be hit with Str D automatically. The real benefit though comes from the shield generator - run 4 side by side and hide them with a shield. As soon as possible, run them into combat then retreat everything else the fuck away. Why? When a Transcendent C'tan dies, it hits everything within 4d6" automatically at S10 AP2. Essentially, you use them as suicide bombers - rush to the enemy as they can't ignore the Str D, then watch it blow up a ton of shit because it died. That's right, this is a shooty combat unit that punishes your enemy for killing them. Did I mention the models are really small too (as small as a normal C'tan model) so you can just hide them too? '''• The Deep Strike:''' This thing has more punch than Rihanna’s face! Take as many psychomancer Crypteks with veils of darkness (one...) as you can. And anything else that can deep strike, like jump pack units. Go first or second at your choice. Then use your strategic asset on “Precise Coordinates.” Then jump on the maddafakku like a hungry hobo—deep strike next to his HQ units with Deathmarks and get the easy SVP’s. Attack behind enemy lines in the perfect counter-deployment BY STANDING RIGHT NEXT TO THEM ON THE FIRST TURN. Prepare to lose friends over this! It is now the most single game-breaking tactic for Necrons. You only need to really be afraid of Tyranids/IG for sheer number of bodies and Grey Knights, who hate deep-strikers with a passion. [[Category:Necrons]] [[Category:Warhammer 40000 Tactics(7E)]] {{Warhammer_40k_Tactics}}
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