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Warhammer 40,000/8th Edition Tactics/Orks
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==== Force Multiplying Boyz ==== The Greentide is a strategy of running just Boyz and as such you'll need all the boyz you can muster. Although only the toughest painters will sit down to paint up >200 boyz: painting and assembling models is an economy of scale! Boyz are point effective troop choices that can down most units in no time flat. How do you do this? In its purest form the great Ork Waaagh doesn't shoot, except for whatever shooting can be done as part of an advance. Fielding as many maxed out slugga choppa mobz as possible, with whatever supporting units are critical to buffing these close combat monsters to their greatest potential: * Waaagh Banner for +1 to hit in melee. * Painboy for 6+ ignore wounds. * Warboss for advance and charge. * Ghaz for advance and charge, then +1A in melee. * Clan Tactics that Synergize: ** '''Goffs''' - for exploding 6's in Melee. ** '''Blood Axes''' - Cover when 18" away from enemy and can charge after falling back, gaining first strike over their targets. ** '''Deff Skulls''' - re-roll 1 to hit, to wound, and damage roll per unit. That's 3 CPs worth of re-rolls. ***Save for your shooting Tankbusta Bombs or Power Klaw Nob in close combat, since both have random damage. ** '''Evil Sunz''' - +1 to movement, advance, and charges. Helps a lot with Deep Strike Units. ** '''Snakebites''' - 6+ Feel No Pain. Saves you the points for a Painboy. The tactic here is simply to overwhelm your opponent with too many T4 Boyz and too many Choppa attacks, ignoring fliers and all distractions in favour of simply occupying the board and killing everything in your way. Armies that fall back and shoot are generally not armies you will do well against, but that does not diminish the fun of Waaaghing out on everyone. Learning to swiftly manage your Boyz on the board, without misplacing or blocking your key characters from reaching the positions they need to be in, from deployment to victory, will be your greatest challenge. * The key to beating gunline armies(Ultramarines, Tau, etc), is keeping the pressure up and engaging support characters. '''Unstoppable Green Tide''' to reform a wounded unit nearby and '''Get Stuck In''' can be used to great effect. Especially with 'Get Stuck In' you should maximize your pile in moves, look for kills, maximize your consolidations and then do it again to hopefully hug one dude where they cannot escape. Bubblewrap the enemy so they can't fallback.
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