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====Dedicated Transports==== WE GOT 1 MORE SLOT ON THESE TO LOAD CHARACTERS INTO, LET'S FUCKING GO! *'''Raider:''' A big cardboard boat costing 20 points more than a Venom, with either a Dark Lance or a Disintegrator Cannon for 5 points more. Can also take a Shock Prow if you're feeling lucky. The Raider is decently tough (especially as Kabal of the Black Heart, or as part of a Coven) and might even survive until it's discharged its melee cargo or while ferrying a Kabalite squad for a few turns. Can hold 11 {{W40Kkeyword|Infantry}} models (Grotesques take 2 slots each). Zoom across the table at full speed (14") and shower the enemy with hails of poisoned splinters unabated. Use that to either close in to that Cultist or Scout squad on an objective, or to keep your distance from approaching melee units as you gradually wear them down. [[Rape|They won't appreciate that]]. Or pick up some splinter racks to grant your Kabalites rapid fire at full range! **The Raider is a pretty damn good option for both anti-horde and anti-vehicle shooting. Cram it with a squad of 10 Kabalites, 7 of which are normal ones and a Sybarite and two with blasters, alongside one with a dark lance and point at the nearest Land Raider. If instead you need to deal with a mob of 30 Boyz, swap the blasters for shredders and the dark lance for a splinter cannon, toss in splinter racks and have at 'em. *'''Venom:''' A small paper boat with a Splinter Cannon and either a Twin Splinter Rifle or a second Splinter Cannon. Costing a minimum of 65 points, you can take a second splinter cannon in place of the rifles for 10 more points. Slightly faster than the Raider, it's ideal to ferry MSUs of Wracks and Wyches up the table, or boost a 6-man of Kabalites into rapid fire range. With an innate -1 to be hit, this thing will survive longer than you may expect it to, though concentrated fire will still take it down. Grotesques can't fit in it, even if it isn't a full squad. In addition to their own strengths, both transports have Night Shields, granting a 5++ invuln against shooting, and are open-topped, which lets units shoot out of them, perfect for drive-bys with poison. They can also both take chain snares for 5 points, which grant 3 additional attacks (not too terrible, Dark Eldar vehicles aren't bad in melee), and grisly trophies for morale shenanigans. Transports are '''''mandatory''''' if you're taking the Kabal of the Flayed Skull, as they are the only ways for Flayed Skull infantry to benefit from their obsession. Not only that, but it makes them even faster and boosts their accuracy while negating cover.
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