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===={{W40kkeyword|Aspect Warrior}}==== *[[File:DarkReapers2022.jpeg|200px|right]]'''[[Dark Reapers]]<sup>{{W40kKeywords|Core|Infantry|Aspect Warriors}}</sup>''': Despite your long-range Aspects of Death stomping into the scene with a fresh new look, they continue to do what they've always done best; blowing shit up from across the battlefield with impunity. Their Reaper Launchers are unchanged and due to this, Dark Reapers are experts at killing MEQ, TEQ and DEQ targets with their high strength and consistent, multi-damage profiles. There have been a few changes that have generally nerfed the Dark Reapers from their former glory that should be addressed, however. First and most importantly, they have lost their "always hit on a 3+" ability and do ''not'' have Battle Focus. This means that you're going to want to find a very safe place to plant your Reapers because you do ''not'' want them to move unless absolutely necessary. Also, if you move them into a position where they're going to be exposed, you won't have any means to duck them back behind cover. Second, each squad can have no more or less than 5 models, so if you were looking to park a squad of 10 in the back field, you're going to need another unit slot for that. Fortunately, at least your Dark Reapers can ignore Dense Cover when shooting at targets so they do have that going for them still. **'''Exarch Weapons''': **:<tabs><tab name="Reaper Launcher">The go-to default is still a fantastic choice for a bare-bones Dark Reaper Exarch. Considering your other "free" choice is the shuricannon, you'll want to keep this if you're looking to go as cheap as possible.</tab><!-- --><tab name="Aeldari Missile Launcher">Basically a hybrid Reaper Launcher/Tempest Launcher for Exarchs not quite sure what to expect. The higher single-shot damage ceiling can come in handy against harder targets, but there's something to be said for the consistency offered by the Reaper Launcher. The d6 S4 Blast shots can give it more of an impact against weaker infantry, but the Tempest is far more efficient at it and can even ignore LoS.</tab><!-- --><tab name="Shuriken Cannon">When you want your Exarch to pretend he's Maugan Ra, you can give him this. But, since Maugan Ra silenced the dude who made his Maugetar, your Exarch is just going to have to imagine that he's causing the level of carnage his Phoenix Lord is able to dole out because let's be real. The only place he'll actually accomplish anything with a shuricannon is in his dreams.</tab><!-- --><tab name="Tempest Launcher">Despite the addition of a third "barrel" in the new model, the Tempest Launcher still only fires 2d6 blast shots. Suffice to say, it's still an excellent horde clearing tool and being able to ignore LoS and dense cover can make it a pretty effective tool for dealing with enemies encamped inside terrain features.</tab><!-- --></tabs> **'''Exarch Powers''': Like Maugan Ra, your Dark Reaper Exarch is largely self-centered when it comes to his skill selection. Fortunately, he does have one perk that benefits the whole squad. **:<tabs><tab name="Bringer of Death">The Exarch gets one extra shot with his Reaper Launcher or shuricannon. Alternatively, he can completely ignore cover with his AML or Tempest Launcher. The extra shot with the Reaper Launcher is particularly nice when you're looking for sheer damage output. Completely ignoring cover for the Tempest Launcher is also quite handy, though keep in mind that your Dark Reapers already ignore dense cover.</tab><!-- --><tab name="Focused Fire">Your Exarch adds 1 to his ranged wound rolls. A pretty nice way to give yourself better odds at getting through T8 targets, though you may consider just getting a Doom Farseer to benefit the whole squad instead (they'll stack, but with diminishing returns).</tab><!-- --><tab name="Reaper's Reach">Your squad can move and shoot without penalty. The only power that benefits the ''whole'' squad, not just your Exarch. With the range these guys tend to have, moving and shooting isn't strictly necessary, but it's much appreciated for when the need potentially arises. If you had to pick one, go with this perk.</tab><!-- --></tabs>
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