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===Leadership=== Introduced in Kill-Team: Commanders. The main draw here is amplifying the effects of Aura Tactics, but the ability to use an Objective Secured equivalent and Leader-like skills isn't to be trifled with either. With Second in Command, you can also get more flexibility as to where you want the buff auras to go. *'''Symbol of Courage (Lv 1):''' As long as this model is on the battlefield and not shaken, subtract 1 from Nerve tests for friendly models. **'''Aura of Command (Lv 2A):''' Increase the range of all Aura Tactics used by this model by 3". ***'''Master of War (Lv 3AA):''' Each time this model uses an Aura Tactic, roll a D6. On a 3+ you regain 1 Command Point. ***'''Heroic (Lv 3AB):''' As long as this model is on the battlefield and not shaken, you gain on additional Command Point at the start of each battle round. This Command Point can only be used for Commander Tactics. **'''Inspiring (Lv 2B):''' Friendly models within 3" of this model - as long as it is not shaken - automatically pass Nerve tests. ***'''Grim Determination (Lv 3BA):''' Friendly models within 3" of this model - as long as it is not shaken - do not suffer penalties to their hit rolls for one flesh wound they have. ***'''Tenacious (Lv 3BB):''' This model always controls an objective marker if it is within 2" of it, even if there are more enemy models within 2" of that objective marker. If an enemy model with a similar ability is also within 2" of that objective marker, neither ability has an effect for either model. ====Unique Tactics==== *'''Level 1- Second in Command (1 CP):''' Use this Tactic at the start of the battle round. Until the end of the battle round, your kill team's Leader can use any of your Commander's Aura Tactics. When they do so, they are the model that gains the aura ability, rather than your Commander. *'''Level 2- Bring them Down! (1 CP):''' Use this Tactic at the start of the Shooting phase. Pick an enemy model that is visible to a Leadership specialist of Level 2 or higher from your kill team. You can re-roll hit rolls of 1 for friendly model's attacks made in this phase that target the model you picked. *'''Level 3- Inspirational Oratory (2 CP):''' Use this Tactic at the start of the Morale phase. As long as a Leadership specialist of Level 3 or higher from your kill team is on the battlefield and not shaken, all friendly models on the battlefield automatically pass Nerve test made in this phase.
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