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Codex - Necrons Angry Robot Edition
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===FORTIFICATIONS=== ====DREAD NECROPOLIS==== Price per fortification '''Composition:''' Fortification Network consisting of: *''' 2 City of the Dead Fortification Networks '''SPECIAL RULES''' *''' Realm of the Ever-living:''' Until all of the Dread Necropolis' Power Crucibles have been destroyed, keep all We'll Be Back markers for friendly units touching the Dread Necropolis on the table after rolling for them. Only when a unit is entirely destroyed does it lose its We'll Be Back markers. Any failed We'll Be Back rolls can be re-rolled. *''' Super Defense Field:''' The Power Crucibles' Energy Fields affects all units on the Dread Necropolis fortification instead of all units within 3". ====CITY OF THE DEAD==== Price per fortification '''Composition:''' Fortification Network consisting of: *''' 2 Tomb Citadel Fortification Networks '''SPECIAL RULES''' *'''Dream Shield:''' The Power Crucible's Dream Barrier range is increased to 48", but only when connecting to other Power Crucible's. *'''Unified Defence Field:''' The Power Crucibles' Energy Fields affects all units on the City of the Dead fortification instead of all units within 3". ====TOMB CITADEL==== 100 pts + cost Power Crucible cost + Ziggurat Cost '''Composition:''' Fortification Network consisting of: *''' 1 24" by 24" Tomb Citadel Piece''' *''' 1 Ziggurat:''' Must be placed in the corner of the Tomb Citadel piece. *''' 1 Power Crucible:''' Must be placed in the opposite corner of the Ziggurat. *''' 0-2 Sentry Pylons:''' Must be placed in one of the remaining corners. '''Terrain Type''' '''Acces Points:''' None. '''Weapons:''' None. '''SPECIAL RULES''' *'''Defence Field:''' The Power Crucible's Energy Field affects all units on the Tomp Citadel Piece instead of all units within 3". ====POWER CRUCIBLE==== 100 pts '''Composition:''' 1 Power Crucible. '''Terrain Type:''' Impassable Medium Building (Armour Value 14, 1 Hull Point). '''Access Points:''' None. '''Weapons:''' None. '''Special Rules:''' *''' Energy Shield:''' This model has a 3+ Invulnerable save. *''' Energy Field:''' all friendly units within 3 inches of a model with this rule, excluding models with the Energy Field rule, receive a 5+ Invulnerable Save. *''' Dream barrier:''' If two models with this rule are within 24 inches of each other, they create a barrier between the center points of their hulls. Any non-Necron weapon that traces its shot through the barrier loses one strength for that shot, this has no effect on strength D and Template weapons, thought it still affects Blast weapons. *''' Eternity field:''' If three or more models with this special rule can make a polygon in such a way that the length between no two of the centers of the models that are forming the polygon are more than 24 inches apart, they form an Eternity field. All Necron units within one or more Eternity fields can re-roll It Will Not Die and We'll Be Back rolls of 1. '''OPTIONS:''' *May take a Communications Relay......20 pts ::'''Communications Relay:''' A Necron player with an unengaged model within 2" of a Power Crucible with the Communications Relay upgrade can re-roll Reserves rolls. ====ZIGGURAT==== 150 pts '''Composition:''' 1 Ziggurat. '''Terrain Type:''' Impassable Medium Building (Armour Value 14, 3 Hull Points). '''Acces Points:''' None. '''WARGEAR:''' *''' Eternity gate:''' '''SPECIAL RULES''' *''' Ziggurat Dock:''' When deploying you can deploy a single Monolith or Sentry Pylon in your army on top of the Ziggurat Dock, a vehicle deployed on the ziggurat dock is immobile, until the Ziggurat is destroyed, and all its Heavy 1 weapons become Heavy 2 and all its Primary Weapon 1 weapons become Primary Weapon 2. *''' Scarab Hive:''' ====PYLON NETWORK==== '''Composition:''' Fortification Network consisting of: *'''0-1 Superheavy Pylon''' *'''1-3 Sentry Pylons''' ====SENTRY PYLON==== 150 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Sentry Pylon | 4 | 12 | 12 | 12 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Immobile)''' '''UNIT COMPOSITION:''' '''1 Sentry Pylon''' '''WARGEAR:''' *'''Gauss exterminator''' '''SPECIAL RULES''' *'''It Will Not Die''' *'''Deep Strike''' *'''Phase Jump:''' Once per game at the end of your opponents turn you may remove a model with this special rule and place it in Deep Strike reserve. *''' Energy field:''' all friendly units within 3 inches of a model with this rule, including the model itself, receive a 5+ Invulnerable Save. '''OPTIONS:''' *May exchange Gauss Destroyer for one of the following weapons: :: - Heat cannon...''40 pts'' :: - Focussed death ray...''25 pts'' ====SUPERHEAVY PYLON==== 400 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Superheavy Pylon | 4 | 14 | 14 | 14 | 6 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Superheavy, Immobile, Tank)''' '''UNIT COMPOSITION:''' '''1 Superheavy Pylon''' '''Wargear:''' *'''Gauss destroyer''' '''SPECIAL RULES''' *'''It Will Not Die''' *'''Phase Jump:''' Once per game at the end of your opponents turn you may remove a model with this special rule and place it in Deep Strike reserve. *''' Energy field:''' All friendly units within 3 inches of a model with this rule, including the model itself, receive a 5+ Invulnerable Save.
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