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==Daemon Close Combat Weapons== The largest array of usable Daemon Weapons in 40K appeared in the 2002 Chaos Space Marine codex as close combat weapons, back in those heady days when [[Chaos Undivided]] had its own Mark. In that sourcebook were presented the following Daemon Weapons. These would pretty much all be removed in subsequent editions of the codex, though a few would come back as wargear for unique Chaos Marine characters, most notably the Lash of Torment for [[Lucius the Eternal]] and the Manreaper for [[Typhus]]. In the 2002 edition, Daemon Weapons come with the trait "Daemonic Mastery"; in any turn in which the bearer of a Daemon Weapon inflicts at least one casualty with that weapon, at the end of the turn, the bearer must pass a Leadership test. If they fail, they suffer a Perils of the Warp attack. If they succeed, or survive the PotW attack, then they continue fighting until they next need to make a Mastery check. ===Chaos Undivided Blades=== ====Daemonblade==== [[File:Daemonblade.jpg|200px|right|thumb|Daemonblade]] [[Wat|A hilarious daemon weapon that is used more by the loyalists than actual heretics themselves.]] Daemonblades are daemonic weapons used by the most Radical Inquisitors of the Ordo Malleus. [[Lulz|The ultimate representation of the Radical's credo to use the enemies' own weapons against them, a Daemonblade contains the bound essence of a Greater Daemon.]] The blade itself is bound with wards and seals which are necessary to stop the user from being driven insane, but as a result the destructive power of these weapons are weaker than the Daemon Weapons used by the servants of Chaos. ====Dark Blade==== [[File:Dark_Blade_Count_As.JPG|200px|right|thumb|Dark Blade]] A jet-black blade seemingly made of solid shadow, which consumes the souls of its victims with insatiable hunger and fuels its bearer with the strength to feed it. The blade has a perfect darkness although the hilt, pommel and grip are often adorned. The Dark Blade has never seen a model, thus most modelers would just grab a random chaos power sword and paint it black, thereby making the sword a [[Count as]] weapon. Treat as a [[Power Weapon]] that grants +2 Strength when rolling To Wound or for Armor Penetration. ====Dreadaxe==== [[File:Dreadaxe.JPG|200px|right|thumb|Dreadaxe]] A soul-eating axe with a particular hunger for the essence of other warp-entities, although it would be more accurate to call it a [[Wat|pick axe in the shape of a pterodactyl's head (If we go by the original Warhammer comics as cannon).]] A Dreadaxe contains the bound essence of an entrapped entity with a vampiric thirst for souls that is especially partial to destroying daemonic rivals. These bound daemons hate all others of their own kind, and a Dreadaxe is especially efficient when used in combat against other daemons. [[Malal|If that sounds familiar to you, it basically because it is.]] This daemon weapon never requires worse than a 4+ to wound its target, regardless of the bearer's Strength vs. the target's Toughness, and ignores Invulnerable Saves. Unlike other Daemon Weapons, it is ''not'' a Power Weapon. This weapon is a shout-out to the original [[Malal]] Chaos Champion from early Warhammer comics. [[Tl;dr]], it is a Malal weapon in all but name. {{clear}} ====Anakatis Blade==== [[File:Anakitis_Blades.PNG|230px|right|thumb|Anakatis Blade]] A ''very rare'' and ''very unconventional'' type of warp-tainted weapon. It is unknown whether the Anakatis Blades are considered a Daemon weapon or not. Or we know for certain is that it is covered ''deep'' in Warp shit. So you better not get Warp-tetanus from cutting yourself. Also, the description of it being rare is not an understatement. There is only ''two'' confirmed Anakatis Blades in recorded history. Both wielded only by the [[Anakatis Kul]]. These blades are also old. ''Very fucking old'' as it predates humanity. It has been believed have been discovered rammed through the chest of a towering alien-carcass mummified by untold millennia on a dead world on the very edge of the [[Ghoul Stars]] by Zardu Layak, these occult blades reek of unholy, Warp-spawned power. Dark and coiling entities have been trapped within the blades, entities that whisper promises of untold might and power, but such promises are only bought at a price to both body and soul as can be seen by the heavy mutations by the Anakatis Kul Slaves wielding it. ====Axe of Dismemberment==== [[File:AoD2.JPG|200px|right|thumb|Axe of Dismemberment]] Axes of Dismemberment are 8-foot, warp-forged battleaxes that are wielded by [[Chaos Space Marines]] and are known to be favoured by [[Master of Execution|Masters of Execution.]] These gigantic fuck off axes are big enough to cleave fellow SPESS MEHREENS in two, let alone lobbing their heads off and serving them on a platter. It is not known whether they are actually daemon weapons, but seeing as how they are forged into the very fabric of the [[Warp]] itself, there maybe a possibility that it really is one, or the other likely possibility is that it is a warp-based close combat weapon. On tabletop, the Axe of Dismemberement is a Sx2 (8 Strength in total), AP-3 meatchopper of a weapon, dealing D3 damage that, on a successful wound roll on a 6, the target unit suffers 3 mortal wounds in addition to any other damage. Essentially speaking, his axe hits like a powerfist with no negatives to hit, in addition to multiple successful mortal wounds. [[Awesome]]. <gallery> Axe_of_Dismemberment.PNG </gallery> ====Etherblade==== [[File:Etherblade.JPG|200px|right|thumb|Etherblade]] Something like the Chaos answer to the [[C'tan Phase Weapons]]. Etherblades are a type of Daemon Weapon. These blades flicker in and out of reality, rendering them able to pass through even the thickest armor with ease by rematerializing inside the victim's body. They can come in normal size to size only weldable by [[Daemon Prince|Daemon Princes]] and [[Greater Daemon|Greater Daemons]]. [[Be'lakor]] wields a special Etherblade called the '''Blade of Shadows.''' ====Transmutative Armaments==== [[File:TAI.PNG|200px|right|thumb|Transmutative Armaments (Talon-rakes)]] An absolutely [[awesome]] piece of Daemonic 'weaponry'. Transmutative Armaments behave somewhat like the Fleshmetal Guns, in that both these weapons are in a constant state of transformative flux. So far, it is only used by the [[Infernus Abomination]]s as the weapon ''IS'' the Daemon. True to its name, Transmutative Armaments are able to shapeshift into various shapes depending on the role or target the Daemon wants to knick off. There are currently three sub-forms the weapon can change into: *'''Hammerblade''' - A large, hefty weapon that is designed to break TEQs in close-quarters combat. Definitely the heavy of the forms and, judging from its name, most likely resembles a large war axe on one end and a large warhammer on the other. Crunchwise, the Hammerblade is a S8, AP2 beatstick with Murderous Strike (6+), Brutal (2) and two-handed as its profile. *'''Spinelash''' - [[PROMOTIONS|"Whip me harder daddy!"]] The whip and middle-child of the family. The Spinelash has greater reach and unpredictability in its usage. S5, AP4 with Reach (2), Breaching (6+) and two-handed. Use it to spank some MEQs. *'''Talon-rakes''' - The one we have a model of. Talon-rakes are nothing more than a fleshy lightning claw and, unsurprisingly, have the shortest range and weakest strength of the sub-forms. S4, AP5 may not sound like much, but you factor in Shred, Rending (6+), and Ramapage (2) and you are now staring into the fist of an organic blender. Overall, Transmutative Armaments are fucking versatile, as the player can [[awesome|switch between sub-forms before the Assault phase begins]]. This allows the player to hard-counter certain enemies in the mosh pit of a [[Horus Heresy]] playthrough. Not too shabby. ====Lasher Tendril==== [[File:Lasher_Tendrils.JPG|170px|right|thumb|Lasher Tendril]] Not unlike the Power Scourge. Lasher Tendrils are a type of melee weapon used by Maulerfiend Daemon Engines. These weapons are capable of entangling and dismembering enemy forces. The Maulerfiends typically defend themselves from counterattacks with their segmented tendrils that whip out from their thorax to crush, pierce, slice and confound those around them who would attempt to stall their advance. Maulerfiends can also replace the pair of Magma Cutters with Lasher Tendrils for 1 less damage each and 1d6 or 6 extra melee attacks, ([[Skub|Phyiscal Codex Heretic Astartes: Chaos Space Marines - pg 145 states 6 extra attacks while Codex Heretic Astartes: Chaos Space marines digital enhanced edition lists Lasher tendrils as D6 extra attacks on pages 282 and 308, Nothing in FAQ or Chapter Approved as of Jan 2018]]) trading punch against heavy targets for more attacks to mulch through infantry a bit quicker. Other Daemon Engines also have Lasher Tendrils, although renamed for....[[Derp|''reasons'']]. Some like the [[Venomcrawler]] have Lasher Tendrils at the front, but are called Soulflayer Tendrils instead, whilst the [[Helstalker]]'s equivalent is a giant barbed stinger tail. {{clear}} ====Techno-Virus Injector==== [[File:Techno-Virus_Injector.PNG|170px|right|thumb|Techno-Virus Injector]] With a name and appearance looking straight out of Event Horizon, the Techno-Virus Injector is a giant needle/proboscis from the [[Helstalker]] [[Daemon Engine]]. Like an overgrown mosquito, the Helstalker preys on its targets before sucking out the life force of its intended target. But instead of people, it preys on vehicles, and instead of sucking out blood, it sucks out the Motive Force (AKA electricity and data) of a machine. Also like a mosquito, it inadvertently spreads disease through its nasty ass proboscis, giving machines Scrapcode which is like the malaria/ebola of vehicles. Like the [[Dark Eldar]] [[Medusae]], the Helstalker functions this process very similarly; with its own metallic frame swelling with ingested code and subroutines. The [[Lord Discordant]] siphons off the pained spirit of the dying technology. This harvested energy is then used to reinvigorate other Daemon Engines, or is released as beams to infect the systems of other vehicles. Tabletop-wise,the Techno-Virus Injector is a melee weapon that is S+6, AP-4 and deals D3 damage. A pretty nasty weapon for its intended target, vehicles. Furthermore, the Helstalker usually attacks after the Lord Discordant made his first move. Each time a wound roll for an attack made with this oversized needle is successful when targeting a vehicle unit, that unit suffers D3 mortal wounds in addition to any normal damage. This along with the Spirit Thief special rule, makes this Daemon Engine exceptionally dangerous. It is one thing dealing with a close combat monster like the Helstalker, it is another thing when said close combat monster [[Cheese|can also heal friendly Daemon Engines within 3" of the model or seriously damage a targetable vehicle within 12"; dealing D3 mortal wounds on a 2+ roll of a D6.]] ====Decimator Siege Claw==== [[File:Decimator_Siege_Claw.jpg|200px|right|thumb|Decimator Siege Claw]] The Decimator Siege Claw is a massive, four-bladed Dreadnought Close Combat Weapon that is used by the Forces of Chaos on their [[Decimator]] [[Daemon Engines]]. The Decimator is capable of being armed with either a single Siege Claw or it can use two of them in tandem, turning the Decimator into an extremely effective close combatant. Decimator Siege Claws are equally effective against both "soft" targets such as enemy infantry and against hardened targets such as buildings and armored vehicles. The reason that these weapons are considered as "siege" armaments is that they feature built-in Heavy Flamers. The Decimator Siege Claw is a +2S AP-3 D3 close assault weapon with an attatched Hellflamer doing Heavy D6 S5 AP-1 D2 Auto Hits. A overall great weapon that is flexible in handling tough opponents and tarpits. The flamer also makes it great at stopping a charge to a near full stop (Not as if anyone want to charge this rape and murder monster at close range anyways). ====Iron Claw==== [[File:Iron_Claw.JPG|150px|right|thumb|Iron Claw]] [[Furry|Not to be confused with]] [[Ironclaw]]. You know those crab-like claws on the [[Defiler]]? Yeah imagine them on the [[Soul Grinder]]. Iron Claws are enormous weapons utilized by Soul Grinders of Chaos. These huge piston-powered claws are each more than capable of crushing the life out of the toughest of victims, sundering tanks, or tearing through fortresses. The Iron Claw for the [[Plague Hulk]] and Soul Grinder remains largely unchanged in 8th Edition, Sx2 AP-3 D6 (not -1 to hit rolls). Whilst the Strength may be impressive, be aware that hitting on 5s is not. <gallery> File:Iron_Claw_Model.JPG|Iron Claw Model </gallery> ====Warpsword==== [[File:Warpsword.JPG|200px|right|thumb|Warpsword]] A giant fuck off sword for a giant fuck off Daemon Engine. Warpswords are titanic Daemon Weapons used by Soul Grinders of Chaos. These ever-shifting blades are the physical manifestation of an imprisoned Daemon's hatred at being trapped within the machine-body of a Soul Grinder. On tabletop, the Warpsword is a S:User, AP-3 & 3dmg sword with the ability to re-roll failed hits. The middle of the road weapon for when you want to puncture most metal boxes on 3s, do a consistent 3 damage and improve your very average chance to hit. ===Khornate Blades=== ====Hellblade==== [[File:Hellsword.jpg|200px|right|thumb|Hellblade]] One of the most iconic and famous Daemon Weapons. Hellblades are swords wielded by [[Bloodletters]]. These are great two-handed weapons given to them by Khorne, each said to be possessed by an angry daemon. They are powerful warp-forged blades of wicked sharpness that no mortal-made armor can withstand. Legend says the core of each Hellblade is formed of the souls of raging daemons and that pure hatred sharpens their edges. Over the millennia countless foes have had their wills broken by the carnage wrought by these evil weapons. On tabletop, the Hellblade is the venerable Bloodletter standard issue weapon, they're basically better power swords doing an additional damage if you roll a 6 to wound. ====Bloodfeeder==== [[File:Bloodfeeder,_Axe_of_Blind_Fury.JPG|200px|right|thumb|Bloodfeeder]] Bloodfeeders are Daemon Weapons of Khorne, that often take the form of an axe and contain the bound essence of a raging [[Bloodthirster]]. Anyone struck by these ever-thirsting weapons are immediately exsanguinated and reduced to a desiccated husk; as their lifeblood is channeled into Khorne's realm as sustenance for his Juggernauts. Woe betide anyone who wields a Bloodfeeder and dares not answer their call to feed โ for if the weapons go without this grisly harvest for long, they will gladly siphon away their wielder's blood instead. The most notable Bloodfeeder is the Axe of Blind Fury. ====Berserker Glaive==== [[File:Berserk_Glaive.JPG|200px|right|thumb|Berserker Glaive]] A long-handled sword-axe possessed by a [[Bloodletter]], which imbues the bearer with its psychotic strength and fury. The Glaive transfers this rage to the wielder, who is automatically gripped with "blood frenzy," granting them great strength and resilience. However the weapon has no concern over whose life is taken, including any allies and even the wielders themselves, as long as the blood flows in the name of Khorne. Functions as a 2-handed Power Weapon that grants its bearer a 4+ Invulnerable Save, doubles their base attacks, and ensures they are automatically gripped by Blood Frenzy (cannot shoot, must move normal move + d6" towards the nearest enemy unit in the movement phase) at the start of each turn. The bearer of a Berserker Glaive cannot join other units, be accompanied by followers, ride a Steed or take a transport. The Glaive's wielder must always make a Sweeping Advance when victorious in close combat. ====Brass Scorpion Pincer Claw==== ''See main page:[[Chain Weapon#Brass Scorpion Pincer Claw|Brass Scorpion Pincer Claw]]'' ====Blade Claw==== [[File:Blade_Claw.png|200px|right|thumb|Blade Claw]] Sometimes called the '''Slaughter Blade'''. The Blade Claw is the primary Dreadnought Close Combat Weapon used by the [[Blood Slaughterer]] Daemon Engines of the Forces of Chaos. These massive weapons, usually unleashed in pairs, are incredibly sharp, with serrated edges capable of cutting apart both man and machine with ease. Blade Claws are found permanently attached to these Daemon Engines, with some claiming that they are actually natural (Or what count as 'natural' in the Warp) extensions of the Blood Slaughterer's appendages. Its Slaughter Blade is S+2, AP-3, 3 damage. Combine this with the Blood Slaughterer's profile of movement of 10" with an auto 6" Advance, WS3+, T7, W10, S8 and A6 at full strength, the Blood Slaughterer suddenly becomes one of THE best melee walker for the points Chaos has access to. With only a 180 points standard! ====Axe of Khorne==== [[File:Axe_of_Khorne.JPG|200px|right|thumb|Axe of Khorne]] A fuck hueg axe. The Axe of Khorne is a Chaos Daemon Weapon which has been imbued with the power and bloodlust of Khorne, driving the bearer to greater feats of death and destruction. It is the main weapon used by Bloodthirsters, but on occasion can be gifted to mortal Champions of Khorne who have proved themselves worthy. How the hell a mere mortal could carry an axe the size of an Ogryn, nobody knows (Maybe the axe just shrinks to size via Chaos HAX?) On tabletop, the Axe of Khorne is the Bloodthirster classic. It is a Strength 3, AP-4 weapon that deals D6 wounds. It is able to cleave most units up to Terminator equivalents as well as vehicles with frightening ease once this big red boi closes in for the charge. {{clear}} ====Firestorm Blade==== [[File:Firestorm_Blade.jpg|200px|right|thumb|Firestorm Blade]] Another fuck hueg sword fit for a Bloodthirster. This time its on fire! Firestorm Blades are massive Daemon Weapons of Khorne sometimes seen in the hands of the Blood God's most favored Bloodthirsters. The blade is a massive straight sword engulfed in white fire. At the whim of its wielder, the blade can discharge great plumes of flame over considerable distances. It seems that in terms of popularity, most Greater Daemons of Khorne choose the giant Axe of Khorne than the Firestorm Blade. This is not surprising given Khorne's blatant favoritism towards axes than swords. ====Great Cleaver of Khorne==== ''See main page:[[Chain Weapon#Great Cleaver of Khorne|Great Cleaver of Khorne]]'' ===Slaaneshi Blades=== ====Lash of Torment==== [[File:LashOfTorment.jpg|200px|right|thumb|Lash of Torment]] Used by everyone's favorite memetic molester, [[Lucius the Eternal]]. A wickedly barbed daemonic whip that absorbs the pain and fear of its victims before broadcasting it to all nearby. While roaming the dreamscape of the Daemon world Moerpho, Lucius tracked down and killed a trio of [[Fiends of Slaanesh]]. Before their corpses faded into nothingness, he tore out the long and supple tongues of the daemonic beasts and fused them to his grip with a ritual of binding. From these loathsome organs, Lucius has fashioned a whip that writhes with a sentience of its own, ensnaring his foes and rasping their flesh from their bones as Lucius goes about his bloody work. Functions as a Power Weapon that can make its full attacks from 2" away. A unit in close combat with the bearer of a Lash of Torment suffers a -1 penalty to their Leadership if forced to make a Morale check for losing the combat after suffering a casualty by the Lash of Torment. ====Needle of Desire==== [[File:Needle_of_Desire.JPG|200px|right|thumb|Needle of Desire]] A rune-etched, double-ended syringe; one end is buried in the bearer's flesh, absorbing their own drug-laced blood and concentrating it into a deadly toxin for delivery from the other end. The venom will throw anyone into a state of delirium and many simply shut down the moment the toxins reach their blood stream, so potent is the poison. They will often then remain slumped over the needle. Attacks with this weapon always wound on a 2+, and a model wounded but not killed must pass a Leadership test or lose a further D3 wounds. Because of the precision required to wield it, even a character with Daemonic Stature cannot ignore Armor Saves when using this weapon. Because of its lack of models, some have modified lightning claws, lash of torments or both and [[Count as|counted it as a Needle of Desire]]. Of course its Slaanesh, so take some liberty if a person calls an odd looking whip-like tendril a 'Needle', and seeing how most Slaaneshi daemons [[Magic STDs|inject their poison through their whip-like proboscis/tongues,]] it could be said that the needle itself resembles more like a Slaaneshi whip than a conventional syringe-like apparatus. [[Bullshit|Its Chaos, we ain't gonna explain shit]]. {{clear}} ====Blissgiver==== [[File:Blissgiver.JPG|200px|right|thumb|Blissgiver]] Blissgivers are Daemon Weapons of Slaanesh. A Blissgiver is a Daemon Weapon that takes the form of a slender blade or writhing whip whose merest touch can induce a pleasurable coma, allowing the victim to be more easily captured alive....[[Rape|for experiments]].... It is not known what happens if the user of the weapon accidentally strike a vital area of the body, but most likely the victim would die from an overdose before it goes too far deep in the body. Like some Slaaneshi weapons, the Blissgiver has no canonical models, so some have taken liberty in customizing swords or whips and named it Blissgivers. ====Piercing Claws==== [[File:Piercing_Clawss.JPG|200px|right|thumb|Piercing Claws]] The [[Daemonettes]]' identifiable crab-like claws. Although they are shaped like claws, Daemonettes seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons. It is unknown whether a Daemonette could change her claws back into a hand and vice versa. In 8th Edition, Piercing Claws are basically AP-1 or -4 if you roll a 6 to wound weapons. Pretty nifty Close Combat Weapons especially on a unit as fragile as the Daemonettes. Great for dispatching GEQs and even MEQs. ====Ravaging Claws==== [[File:Ravaging_Claws.JPG|200px|right|thumb|Ravaging Claws]] Like the Piercing Claws, but on Slaaneshi Heralds. Although they are shaped like claws, Daemonette Heralds seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons. Ravaging Claws are even longer than Piercing Claws and has a third claw for backhanded attacks. It is unknown whether a Daemonette Herald could change her claws back into a hand and vice versa. In 8th Edition, Ravaging Claws are obviously Piercing Claws for Heralds, dealing 2 wounds instead of 1. Even greater in dispatching GEQs and MEQs and is a rather standard issue weapon for a Herald of Slaanesh. ====Snapping Claws==== [[File:Snapping_Claws_New.JPG|200px|right|thumb|Snapping Claws]] The largest of the Slaaneshi Claws. Snapping Claws are the most powerful of the claws and is only used by the Greater Daemons of Slaanesh, the Keeper of Secrets. Like its smaller kin, Snapping Claws function more like piercing weapons like swords, spears and lances rather than crushing weapons. It is unknown whether a Keeper of Secrets could change his/her claws back into a hand and vice versa. In 8th Edition, Snapping Claws are obviously found on Keepers of Secrets, they do 3 damage in addition to their better AP. These claws can reliably chew and rip apart TEQs with relative efficiency. <gallery> File:Snapping_Claws.JPG|Oldschool Snapping Claws </gallery> ====Witstealer Sword==== [[File:Witstealer_Sword.JPG|200px|right|thumb|Witstealer Sword]] The more bitchy version of Khorne's Firestorm Blade. A Witstealer Sword is a Daemon Weapon utilised by the daemons of Slaanesh, particularly his/her/its Greater Daemons, the [[Keeper of Secrets]]. As this sword bites into flesh, it saps the foe's mind, stripping more away with every cut until nothing of their memories, personality or sanity remain. On tabletop, the Witstealer Sword is a more reliable Slaaneshi weapon at AP-3 and +1 Strength plus wounded models are at -1 to hit for the game. <gallery> File:Witstealer_Sword_Old.JPG|Oldschool Witstealer Sword </gallery> ====Hellslicer Battle Claw==== [[File:Hellslicer_Battle_Claw.JPG|200px|right|thumb|Hellslicer Battle Claw]] The largest of the Slaaneshi Claws that is not found on a daemon, but on a Daemon Engine the size of a Titan. The Hellslicer Battle Claw is the primary close combat weapon of the ludicrous [[Slaanesh Subjugator]]. These claws are large and sharp enough to rip apart enemy Titans with grace not found on anything of its size save for Eldar Titans. As such the Subjugator relies on the sheer speed and efficiency of the claws when in close combat, to compensate for its rather shitty armor. As you can imagine, these weapon look dumb. What has been said about the Subjugator has already been said in its own wiki page on how terribad the design is. Due to how fixed the claws are, you can guarantee that thing is [[Fail|useless to anything below its knee height,]] which is basically everything short of a Imperial Knight. ===Nurglite Blades=== ====Plague Knife==== [[File:PlagueKnife.jpg|200px|right|thumb|Plague Knife]] The baby of the bunch. The Plague Knife is a Chaos Space Marine weapon blessed by Nurgle. Its is capable of "blessing" anyone is touches with Nurgle's Rot. It drips with poisons and venom and is likely to kill anyone if the initial wound is insufficient. It is similar to the Plague Sword, but smaller. In the Death Guard Codex, the Plague Knife is the basic CCW with the Plague Weapon special rule found on both Death Gaurds and Pox Walkers. It is free, so shut up and take it. ====Plaguesword==== [[File:Plaguesword.JPG|200px|right|thumb|Plaguesword]] A sword that can either be a [[/d/|metaphor for STD's spread via 'penetration' or a phalic symbol.]] Either way it indirectly pleases Slaanesh. Plague Swords are a type of Daemonic weapon used by followers of Nurgle such as Plague Bearers and Plague Marines and is by far the most common type of Nurglite weapon. These weapons are infused with foul infections and toxins that can make the merest scratch fatal. On tabletop, these are your standard issue sword for Plaguebearers, rerolls every failed wound roll. ====Mace of Contagion==== [[File:Mace_of_Contagion.JPG|200px|right|thumb|Mace of Contagion]] A mace laced with various pathogens and disease. The Mace of Contagion is a common bludgeoning weapon used by the Death Guard Plague Marines. Each of these weapons are blessed with the daemonic ichor of Papa Nurgle. The Mace of Contagion is used to smash apart armor and crack open some skulls. The loyalist equivalent would be the Power Maul. The Mace of Contagion is a flat 3 damage, S and AP buffs and, since it comes paired with a Bubotic Axe, also bestows a second attack. The downside is the -1 To Hit, but when hit rolls are that important, you just use the Axe instead. A bit expensive to swing both around, though. ====Plague Flail==== [[File:Plague_Flail2.JPG|170px|right|thumb|Plague Flail]] The baby Flail of Corruption. The Plague Flail is a flail that is blessed by Papa Nurgle with all sorts of contagions and viruses. These flails often takes the shape of the sacred bell of doom instead of the more conventional steel balls and morning stars. In 7th Edition, the Plague Flail was available to Daemons of Nurgle, +1 Strength, suckers must pass a Toughness test or suffer an additional wound. Not bad, but falls a bit short in an all-Space Marine metagame, that and the Balesword is way better. Its big daddy is the Great Plague Flail that is welded by Great Unclean Ones. <gallery> Image:Plague_Flail3.JPG </gallery> ====Balesword==== [[File:Balesword.JPG|200px|right|thumb|Balesword]] A Plaguesword on steroids (Although it looks more like a giant shortsword). Baleswords are Daemon Weapons of Nurgle. These foul plague-infected weapons are used by followers of Nurgle and the Death Guard such as the Heralds of Nurgle called Poxbringers and [[Blightlord Terminators]]. In 8th Edition, they are essentially Plaguesword with AP-3. ====Bubotic Axe==== ''See main page:[[Power Weapon#Bubotic Axe|Bubotic Axe]]'' ====Manreaper==== [[File:Manreaper.jpg|200px|right|thumb|Manreaper]] Manreaper is a type of Power Scythe used by the Death Guard. They used to be normal Power Scythes before the Horus Heresy, after the Heresy however, they became weapon steeped in daemonic ichor. For some added fun, certain Death Guards like to customize their Manreapers by adding a bit of chain teeths on to them. What they now have is a [[Awesome|daemonic-chem-chain-power weapon]], unfortunately, despite this, [[Fail|the fluff never really translate well onto the crunch.]] It is a scythe that has been soaked in the filth dripping from Nurgle's throne. Manreapers are known to have been carried by both Mortarion and Typhus, Herald of Nurgle. The most famous of Manreapers is Mortarion's own scythe called '''Silence'''. Functions as a 2-handed Power Weapon that grants its bearer +d6 Attacks if fighting a unit, or +1 Attack if fighting a single model. {{clear}} ====Great Plague Cleaver==== ''See main page:[[Power Weapon#Great Plague Cleaver|Great Plague Cleaver]]'' ====Flail of Corruption==== [[File:Flail_of_Corruption.JPG|200px|right|thumb|Flail of Corruption]] A giant fuck off flail. The Flail of Corruption is a type of heavy Power Weapon used by Death Guard Blightlord Terminators. Judging by the sheer size of this thing, the Blightlord Terminators use these Flails like portable wrecking balls and due to the fact that it spews out pestilent smoke, it would seem that the Flails are basically Mortarion's incense burners [[Lulz|supersized and weaponized.]] The Flail of Corruption is the new hot toy to play with. Up to 2 Plague Marines per squad and 1 in 5 Blightlord Terminators can take these babies. D3 hit rolls per attack, S+2, AP-2, D2, Plague Weapon, and any excess damage it causes rolls over between targets, a tasty morsel of crunch very few units can get, so it has the best of all worlds: Lots of attacks, high AP and damage, and it's not a waste to use against single-wound models. Practically auto-include on anything that wants into melee, really. Pretty sad that characters cannot take it but whatever, perfection is Slaanesh's thing anyway. Essentially in a nutshell, this wrecking ball is designed for fucking over GEQs. S+2 means you're S6 (wounding on 2s), AP-2 means they don't get a Save and the Damage carrying over means that W1 doesn't mean shit. ====Fleshmower==== [[File:Fleshmower.JPG|200px|right|thumb|Fleshmower]] AKA the Nurglite Lawnmower that [[RIP AND TEAR|RIPS AND TEARS]] until it even makes [[Khorne]] proud. A Fleshmower is a type of vicious, disease-ridden close combat weapon usually deployed on the [[Foetid Bloat-drone]] [[Daemon Engines]] that are favorite forms of aerial support for the [[Death Guard]] Traitor Legion. The Warp entities that possess Foetid Bloat-drones are more aggressive and spiteful than most daemons of Nurgle. Some are so wilful that they cannot be entrusted with ranged weaponry at all, their desire to smash themselves into the enemy ranks all too evident. These rebellious engines are instead fitted with the macabre devices known as Fleshmowers. Heavy cylinders of rusted iron blades, Fleshmowers thrust out in front of the Bloat-drone on bulky arms and whir frenetically as it flies into battle. These weapons can be used in thrumming passes through the enemy ranks, or more deliberately pressed against resilient targets to rip them apart. [[RIP AND TEAR|Either way, the result is a hideous red spray and a mulched strew of body parts.]] The mashed remains of Fleshmower victims make excellent slop-fuel for those Bloat-drones armed instead with Plaguespitters, and so the two variants often form parasitic war packs. ====Doomsday Bell==== [[File:Doomsday_Bell.JPG|200px|right|thumb|Doomsday Bell]] The Doomsday Bell is a Daemon Weapon of Nurgle. To hear the grim tolling of this great bell upon the winds is a death sentence, for its chime heralds the arrival of Nurgleโs plague hordes. Such is its dread power that a single tolling of the Doomsday Bell reverberates for long minutes, spreading dread and despair even over the clangor of battle. Although if push comes to shove, the Great Unclean One would just be capable as using this bell as a giant bludgeoning weapon akin to a giant club. The Doomsday Bell is the other new toy for the big boy. Strength +1 AP-1 dealing D3 wounds, also the bearer now can roll on 4D6 when using Daemonic Ritual to summon Nurgle Daemons, and at the beginning of each phase you can roll a dice for every Nurgle Daemon unit within 7" from the bearer and for every 4+ roll you can resurrect a single model in a unit. {{Clear}} ====Great Plague Flail==== [[File:Plague_Flail.JPG|150px|right|thumb|Great Plague Flail]] The Plague Flail's and Flail of Corruption's big grandaddy. [[Derp|Sometimes confusingly called the Plague Flail.]] The Plague Flail is normally used by the Greater Daemons of Nurgle, the [[Great Unclean Ones]] are similiar to their smaller brethren but on a much larger scale. Like the smaller Plague Flails and Flail of Corruption, the Great Plague Flail is blessed by Papa Nurgle with all sorts of corrupt life. These flails often takes the shape of [[Wat|unusually large human skulls (If we scale a normal human to a Great Unclean One, those skulls are indeed huge),]] instead of the more conventional steel balls and morning stars. These skulls are hollow enough to contain the vile influence of Nurgle to a much greater degree. In 8th Edition, the Great Plague Flail is a Assault 2 weapon that is S6, AP-3 and deals 2 damage on a successful wound. Whilst its damage is pretty mediocre for the size of the weapon, if all 5 Attacks from the Great Unclean One successfully hits, than it would be ten wounds in total. Not bad especially when considering it has a pretty convenient range of 7". It is used when you really want to hit the enemy, although in terms or raw damage, it is best to just take the Bilesword instead. ====Bilesword==== [[File:Bilesword.JPG|200px|right|thumb|Bilesword]] The Balesword and Plaguesword's father. The Bilesword [[Derp|used to be called the Plague Sword]] before it was changed to the Bilesword to avoid confusion. Anyways, Bileswords are the symbolic might of Papa Nurgle's 'gifts'. These massive, rusted blades are said to be dipped in the foul pus and contagion at the base of Nurgle's throne. In 8th Edition, Bileswords are the default weapon for Great Unclean Ones, basically a Balesword with +1 Strength and dealing D6 wounds. An upgraded version is called the '''Bileblade''', and it's a Balesword dealing D3 wounds, also the bearer can deal a mortal wound to himself (which can try to ignore via Disgustingly Resilient) before casting a psychic power to get a +1 to the casting roll. ===Tzeentchian Blades=== ====Ritual Dagger==== [[File:Ritual_Dagger.JPG|200px|right|thumb|Ritual Dagger]] Ceremonial daggers used by the Heralds of Tzeentch as a conduit of psychic magicks. Despite its ceremonial and ritualistic uses, the Heralds of Tzeentch aren't afraid of using this as an actual dagger. Of course, combined with its sorcerous nature, the Ritual Dagger is able to make even the slightest of cuts mutate into ever-growing flesh. On tabletop, the Ritual Dagger is the stock weapon for Herald of Tzeentch, S+1 AP-1 D1 and unsaved wounds replenish the user's. Nice, but you would need to be desperate enough to send a HoT into combat for that. ====Bedlam Staff==== [[File:517282-bedlam_staff.jpg|200px|right|thumb|Bedlam Staff]] An ancient Prosperan focusing staff, now steeped with so much concentrated madness that it can rattle the minds of those it touches. When they strike, Bedlam Staves remove all thoughts from the minds of the target, making them pause temporarily. In [[Dawn of War]], the Bedlam Staff is Chaos Sorcerer [[Sindri Myr|Sindri Myr's]] melee weapon and it is extremely dangerous to infantry targets. Functions as a Power Weapon; models struck and not killed cannot attack until the end of the next Assault Phase, vehicles hit by it suffer an automatic Crew Shaken result on top of anything else. ====Warp Blade==== [[File:Warp_Blade.JPG|200px|right|thumb|Warp Blade]] Not to be confused with the Soul Grinder's Warpsword. A Warp Blade is a protective sword used to violently dissipate enemy sorcery, shattering spells in such a fashion that lurking [[daemon]]s are drawn to the disturbance. Functions as a Power Weapon, but enemy pyskers attempting to use a psychic power when within 12" of the bearer must roll a 4+ on a D6 or suffer an immediate Perils of the Warp attack. Models killed by these daemonic attacks do not provoke Daemonic Mastery checks. ====Staff of Tzeentch==== [[File:Staff of tiusura tzeentch warlock by mordorlegion-d5oirob.jpg|200px|right|thumb|Staff of Change, ''by MordorLegion'']] The primary staff of our [[Lord of Change|Big Blue Birds.]] A Staff of Tzeentch is a powerful Force Staff that can be wielded in battle by both Chaos Sorcerers in service to the Chaos God Tzeentch and the Greater Daemons of the Architect of Fate known as a Lord of Change. When used by a Lord of Change, a Staff of Tzeentch can unleash rampant mutation in its target, transforming them into a [[Chaos Spawn|they-who-shall-not-be-named.]] The Staff is the default weapon for Lords of Change, AP-2, D3 and creates Spa-weird things from dead Characters. {{clear}} ====Baleful Sword==== [[File:Baleful_Sword.JPG|200px|right|thumb|Baleful Sword]] The Ritual Dagger's uncle. A Baleful Sword is a potent blade infused with the energy of the Warp that is sacred to the Chaos God Tzeentch. It is often wielded by his servants, including his Greater Daemons, the Lords of Change. The Baleful Sword is the alternate weapon for the big bird. S+1 AP-3 D6 Damage but with a -1 to hit rolls. {{clear}} ====Staff of Tomorrow==== [[File:StaffOfTomorrow.jpg|200px|right|thumb|Staff of Tomorrow]] The Staff of Tomorrow was made by [[Kairos Fateweaver]] himself and its core is said to be imbued with the essence of rival Lords of Change. The rod is wrought of changefire and is saturated with prophetic visions glimpsed in the Well of Eternity. Atop the staff rests the Tome of Destiny, a recording of what both of Kairos' heads proclaim, mixing both insights with possible futures. As Kairos speaks, new text scribes across the pages, morphing and rewriting itself even as time and events unfold. To look upon these pages induces madness, if Kairos doesn't fuck you up 10 ways before you can sneak a glance that is. At some point, a rebellious Daemon Prince managed to [[Blood Ravens|steal the staff away]] [[Wat|and plant it in the Garden of Nurgle.]] However during one of the many battles of the Great Game, Kairos Fateweaver managed to infiltrate the garden and retrieve the staff.
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